阶梯蛇游戏媒体在阿拉伯语学习中的发展

IF 0.2 Q4 EDUCATION & EDUCATIONAL RESEARCH
R. Baroroh, Aisyam Mardliyyah
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引用次数: 2

摘要

本研究旨在开发一种用于学习阿拉伯语的蛇梯游戏媒体,并描述其对学生学习结果的影响,主题为日惹第五班MI Ma'arif Bego Sleman。本研究属于研究与开发(R&D)范畴。本研究中使用的工具包括观察、访谈、文件、材料问卷、媒体专家问卷、同行评审问卷和学生回复。本研究中的数据分析技术采用了百分比描述性分析。结果表明:1)蛇和梯子玩媒体学习阿拉伯语,“非常好”的标准百分比为84.61%,媒体专家评分为91.11%,同行评审为84.67%。2)学生在现场试验中的反应总体上获得了“积极”的评价类别,百分比为89.58%,媒体对提高学生学习成绩的影响。基于分析结果,本研究表明,蛇和梯子在阿拉伯语学习中的媒介得到了学生的积极响应,可以作为学习阿拉伯语的媒介之一。关键词:发展;教学媒体;蛇和梯子游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DEVELOPMENT OF THE LADDER SNAKE GAME MEDIA IN ARABIC LEARNING/ PENGEMBANGAN MEDIA PERMAINAN ULAR TANGGA DALAM PEMBELAJARAN BAHASA ARAB
This research was conducted to develop a snake ladder game media for learning Arabic and describes its influence on student learning outcomes, with the subject of class V MI Ma'arif Bego Sleman Yogyakarta. This research belongs to the Research and Development (R & D) category. The instruments used in this study were observation, interviews, documentation, material questionnaires, media expert questionnaires, peer reviewer questionnaires, and student responses. The data analysis technique in this study used descriptive analysis in percentage. The results showed that: 1) snakes and ladders playing media for learning Arabic the criteria for "Very Good" percentage was 84.61%, media expert ratings were 91.11%, and peer reviewers were 84.67%. 2) The response of students in the field trial as a whole obtains a "Positive" assessment category with a percentage of 89.58% and the influence of the media on improving student learning outcomes. Based on the results of the analysis, this study shows that the media of snakes and ladders in Arabic learning gets a positive response from students and can be used as one of the media for learning Arabic. Keywords : Development; Instructional Media; Snakes and ladders game.
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来源期刊
自引率
40.00%
发文量
26
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