几种类型的虚拟人物在体育运动中的运用——文献综述

Q2 Computer Science
K. Petri, N. Bandow, K. Witte
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引用次数: 20

摘要

本文讨论了虚拟环境在运动领域的发展和应用,以及在休闲运动和高性能运动中的研究。特别关注的是虚拟字符(VCs)的使用。为了进行阐述,选择了以下标准参数:场景内容和VC的作用、输出设备、附加反馈的类型、被测试参与者的专业水平、用户运动(反应)的类型、用户身体可视化的类型、研究和评估的类型。我们探讨了风投在体育运动中扮演虚拟对手、队友或教练的角色。我们将这些风险投资分为被动和自主两类。被动风投不受用户影响,而自主风投能自主适应用户的动作和位置。我们确定了44个与体育相关的虚拟企业,其中22个属于休闲体育和高性能体育领域;在确定的44个虚拟企业中,19个不存在虚拟企业,20个具有被动虚拟企业,5个具有自主虚拟企业。我们将调查高水平运动中的专家运动员的研究和分析娱乐运动中的新手、初学者或高级运动员的研究进行了分类。然而,所有确定的系统都适用于娱乐和高性能水平的运动员
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using Several Types of Virtual Characters in Sports - a Literature Survey
Abstract This article discusses the development and application of virtual environments (VEs) in the domain of exercise as well as research in recreational and high-performance sports. A special focus is put on the use of virtual characters (VCs). For its elaboration, the following criteria parameters were chosen: scene content and the role of the VC, output device, kind of additional feedback, level of expertise of the tested participants, kind of user’s movement (reaction), kind of the visualization of the user’s body, kind of study and kind of evaluation. We explored the role of VCs embodying virtual opponents, teammates, or coaches in sports. We divided these VCs in passive and autonomous characters. Passive VCs are not affected by the user, whereas autonomous VCs adapt autonomously to the user’s movements and positions. We identified 44 sport related VEs, thereof 22 each in the domain of recreational sports and high-performance sports: of the identified 44 VEs, 19 VEs are without VC, 20 VEs with passive VCs, and 5 VEs with autonomous VCs. We categorized studies examining expert athletes in high-performance sports as well as studies analyzing novices, beginners or advanced athletes in recreational sports. Nevertheless, all identified systems are suitable for athletes of recreational and high-performance level
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来源期刊
International Journal of Computer Science in Sport
International Journal of Computer Science in Sport Computer Science-Computer Science (all)
CiteScore
2.20
自引率
0.00%
发文量
4
审稿时长
12 weeks
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