没有付出就没有收获!游戏化互动对客户体验质量的不确定性效应

Pub Date : 2022-03-01 DOI:10.1177/20515707221078210
T. Leclercq
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引用次数: 0

摘要

为客户提供高质量的体验对公司来说已经变得至关重要。因此,学者们强调了使用游戏化的机会。然而,尽管这种方法越来越受欢迎,但先前的研究报告的结果好坏参半。这项研究旨在通过确定在哪些条件下游戏化会带来更好的体验来调和这些发现。利用不确定性解决理论,我们研究了不确定性获胜如何影响客户体验质量。六项研究的结果,结合了实地研究和实验,证明了不确定性对客户体验质量的好处。我们发现,即使在人们被告知输赢决定后,不确定性对赢的影响仍然存在。此外,我们强调,输掉比赛强调了不确定性的胜利效应,从而抵消了损失的有害影响。相反,我们建议奖励价值通过将客户的注意力集中在奖励上而不是他们的体验上来减轻不确定性的积极影响。我们的发现通过强调不确定性是如何解释游戏化提供高质量体验的能力的条件,推动了文献的发展。
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No pain, no gain! The uncertainty-to-win effect on customer experience quality through gamified interaction
Offering customers a high-quality experience has become critical for companies. Scholars have therefore emphasized the opportunity to use gamification. However, despite the increasing popularity of such an approach, prior studies report mixed results. This research aims to reconcile these findings by identifying under which conditions gamification leads to a better experience. Drawing on uncertainty-resolution theory, we examine how uncertainty-to-win affects customer experience quality. The results from six studies, combining a field study and experiments, demonstrate the benefits of uncertainty-to-win for customer experience quality. We find that the uncertainty-to-win effect persists even after people are informed of a win/lose decision. Moreover, we highlight that losing the contest stresses the uncertainty-to-win effect, and consequently counter the harmful effect of loss. Conversely, we suggest that reward value mitigates the positive impact of uncertainty-to-win by focusing customers’ attention on a prize instead of on their experience. Our findings move the literature forward by underscoring how uncertainty-to-win is a condition that explains gamification’s ability to deliver a high-quality experience.
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