新的一天,新的游戏:审视日常梦幻体育的消费者需求

IF 2 4区 管理学 Q3 BUSINESS
J. Sears, P. Kang, Y. Ko, J. Lee
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引用次数: 1

摘要

当前研究的目的是确定显著影响日常梦幻体育(DFS)消费的消费者需求。具体而言,我们试图预测DFS的参与意愿和信息搜索。存在、关联和成长理论(ERG)和自我决定理论(SDT)为需求选择提供了理论启示。这些需求包括对自主性、觉醒、独特性、地位、成就、能力和相关性的需求。目前的研究结果表明,自主性和成就需求对DFS消费者很重要。此外,高投入的DFS参与者更可能受到需求能力的驱动,而低投入的DFS参与者则表现出相对较高的唤醒需求和独特性需求。DFS领域的行业专业人士可以使用我们模型的结果来更好地了解消费者需求,并在日常梦幻体育中制定有效的市场策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
New Day, New Game: Examining Consumer Needs in Daily Fantasy Sports
he aim of the current research was to identify consumer needs that significantly influenced daily fantasy sports (DFS) consumption. Specifically, we sought to predict DFS participation intention and information search. Existence, relatedness, and growth (ERG) theory and self-determination theory (SDT) served as theoretical inspirations for need selection. Th e needs included were needs for autonomy, arousal, uniqueness, status, achievement, competence, and relatedness. The results of the current study indicate that autonomy and achievement needs are important for DFS consumers. Additionally, highly involved DFS participants are more likely to be driven by needs competence, while low involvement players showed relatively higher level of needs for arousal and uniqueness drove their DFS participation intention. These results from our model can be used by industry professionals in the DFS space to better understand the consumer needs and develop effective market strategies within daily fantasy sports.
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来源期刊
自引率
13.30%
发文量
21
期刊介绍: Sport Marketing Quarterly (SMQ) is published quarterly (March, June, September, December) and serves as an outlet for the dissemination of sport marketing information for both practicing professionals and academicians. These two important constituencies now have an opportunity to develop a relationship that is intended to be mutually beneficial. For practitioners, the SMQ provides a vehicle to share marketing successes with peers. For academicians, the SMQ provides a forum for sharing research.
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