Respire:以呼吸交互为导向的音乐代理虚拟现实艺术

IF 0.2 4区 艺术学 Q2 Arts and Humanities
Kıvanç Tatar, Mirjana Prpa, Philippe Pasquier
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引用次数: 4

摘要

Respire是一件身临其境的艺术作品,它汇集了三个组成部分:身临其身的虚拟现实(VR)环境、具体的交互(通过呼吸传感器)和音乐代理系统,以产生增强呼吸的独特体验。呼吸传感器控制用户在虚拟海洋下方和上方的视点的垂直高程。呼吸数据的频率和模式指导着音乐主体的唤醒,以及环境中虚拟海洋的波动。Respire通过将呼吸数据智能映射到视觉和声音环境的参数,提出了对呼吸的深入探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Respire: Virtual Reality Art with Musical Agent Guided by Respiratory Interaction
Respire is an immersive art piece that brings together three components: an immersive virtual reality (VR) environment, embodied interaction (via a breathing sensor) and a musical agent system to generate unique experiences of augmented breathing. The breathing sensor controls the user’s vertical elevation of the point of view under and over the virtual ocean. The frequency and patterns of breathing data guide the arousal of the musical agent, and the waviness of a virtual ocean in the environment. Respire proposes an intimate exploration of breathing through an intelligent mapping of breathing data to the parameters of visual and sonic environments.
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来源期刊
自引率
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期刊介绍: Leonardo Music Journal (LMJ), is the companion annual journal to Leonardo. LMJ is devoted to aesthetic and technical issues in contemporary music and the sonic arts. Each thematic issue features artists/writers from around the world, representing a wide range of stylistic viewpoints. Each volume includes the latest offering from the LMJ CD series—an exciting sampling of works chosen by a guest curator and accompanied by notes from the composers and performers. Institutional subscribers to Leonardo receive LMJ as part of a yearly subscription.
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