优化在线交互式多媒体的多维感知质量

IF 2.3 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Benjamin W. Wah, Jingxi X. Xu
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引用次数: 0

摘要

在线交互式多媒体应用程序中的网络延迟和损失可能导致质量感知下降,例如交互性降低或响应缓慢。我们可以通过可注意的差异、意识或可注意性概率来测量这些感知质量的退化($p_{\text{note}}$pnote);后者衡量的是受试者注意到从参考到修改后的参考的变化的可能性。在我们之前的工作中,我们开发了一种在单纯形控制下寻找单个度量的感知质量的有效方法。然而,整合几个指标的感知品质是一个启发式的。在本文中,我们提出了一种正式的方法,以最佳方式将多个度量的感知质量组合成一个显示其权衡的联合度量。我们的结果表明,当所有组件指标的$p_{\text{note}}$pnote相等时,会出现最佳平衡。此外,我们的方法导致算法具有线性(而不是组合)复杂度的指标数量。最后,我们介绍了我们的方法在两个案例研究中的应用,一个是在VoIP中寻找最佳操作点,第二个是在快速动作游戏中隐藏网络延迟,同时保持动作顺序的一致性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimizing Multidimensional Perceptual Quality in Online Interactive Multimedia
Network latencies and losses in online interactive multimedia applications may lead to a degraded perception of quality, such as lower interactivity or sluggish responses. We can measure these degradations in perceptual quality by the just-noticeable difference, awareness, or probability of noticeability ($p_{\text{note}}$pnote); the latter measures the likelihood that subjects can notice a change from a reference to a modified reference. In our previous work, we developed an efficient method for finding the perceptual quality for one metric under simplex control. However, integrating the perceptual qualities of several metrics is a heuristic. In this article, we present a formal approach to optimally combine the perceptual quality of multiple metrics into a joint measure that shows their tradeoffs. Our result shows that the optimal balance occurs when the $p_{\text{note}}$pnote of all the component metrics are equal. Furthermore, our approach leads to an algorithm with a linear (instead of combinatorial) complexity of the number of metrics. Finally, we present the application of our method in two case studies, one on VoIP for finding the optimal operating points and the second on fast-action games to hide network delays while maintaining the consistency of action orders.
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来源期刊
IEEE MultiMedia
IEEE MultiMedia 工程技术-计算机:理论方法
CiteScore
6.40
自引率
3.10%
发文量
59
审稿时长
>12 weeks
期刊介绍: The magazine contains technical information covering a broad range of issues in multimedia systems and applications. Articles discuss research as well as advanced practice in hardware/software and are expected to span the range from theory to working systems. Especially encouraged are papers discussing experiences with new or advanced systems and subsystems. To avoid unnecessary overlap with existing publications, acceptable papers must have a significant focus on aspects unique to multimedia systems and applications. These aspects are likely to be related to the special needs of multimedia information compared to other electronic data, for example, the size requirements of digital media and the importance of time in the representation of such media. The following list is not exhaustive, but is representative of the topics that are covered: Hardware and software for media compression, coding & processing; Media representations & standards for storage, editing, interchange, transmission & presentation; Hardware platforms supporting multimedia applications; Operating systems suitable for multimedia applications; Storage devices & technologies for multimedia information; Network technologies, protocols, architectures & delivery techniques intended for multimedia; Synchronization issues; Multimedia databases; Formalisms for multimedia information systems & applications; Programming paradigms & languages for multimedia; Multimedia user interfaces; Media creation integration editing & management; Creation & modification of multimedia applications.
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