建筑作为媒介系统:Konrad Wachsmann在加州城

IF 0.2 4区 艺术学 0 ARCHITECTURE
Shannon Starkey
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引用次数: 0

摘要

摘要1966年,Konrad Wachsmann开始研究和设计一个市政厅,用于加州城市的新的投机性开发。六年来,南加州大学建筑研究所一直致力于一项设计,以标志着加州市向公共权力的过渡,同时将建筑重新定义为一个主动传输、处理和存储信息的媒体系统。架构融合了新兴的电信技术,成为治理的反馈回路。虽然该项目未能获得资金,但代表权成为了该建筑的替代品。图纸和模型被机械加工的原型和全尺寸实体模型所取代。该项目揭示了幻想的设计推测和真实的崩溃,所有这些都是在实验室的受控环境中制造的。正如拟议中的电视媒体系统试图提供真实的效果——身体和声音的现场直播——模型提供了真实的证据,使建筑变得不必要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Architecture as Media System: Konrad Wachsmann at California City
Abstract In 1966, Konrad Wachsmann began to research and design a city hall for the new speculative development of California City. For six years, the Institute for Building Research at the University of Southern California (USC) worked on a design to signal California City’s transition to public authority while redefining architecture as a media system that actively transmitted, processed, and stored information. Incorporating emerging telecommunications technologies, architecture served as a feedback loop of governance. And while the project failed to secure funding, representation became a substitute for the building. Drawings and models were superseded by machined prototypes and full-scale mock-ups. The project reveals the collapse of fantastical design speculation and the real, all manufactured in the controlled environment of the laboratory. Just as the proposed televisual media system sought to deliver effects of the real—bodies and voices broadcast live—the mock-ups delivered evidence of the real that rendered the building unnecessary.
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CiteScore
0.30
自引率
0.00%
发文量
17
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