{"title":"名人家庭聚会,或网络角色扮演游戏:使用戏剧作为一种工具来增加成年人的社会情感学习,重点是在商业领域取得成功","authors":"Ronica Reddick, Daniel Smith","doi":"10.1080/15411796.2020.1800326","DOIUrl":null,"url":null,"abstract":"Abstract In this article, we present a case study review of an educational, semi-collaborative role-playing game designed to provide participants the opportunity to practice soft skills identified by industry leaders as vital to one’s success in the business sector. We discuss the successes of using theatre techniques as a gymnasium for social emotional learning outside of the context of theatre making and outline best practices for this pedagogical approach.","PeriodicalId":53876,"journal":{"name":"Teaching Artist Journal","volume":"18 1","pages":"45 - 78"},"PeriodicalIF":0.1000,"publicationDate":"2020-04-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/15411796.2020.1800326","citationCount":"1","resultStr":"{\"title\":\"Celebrity House Party, or the Networking Role-Playing Game: Using Theatre as a Tool to Increase Social Emotional Learning in Adults with a Focus on Building Success in the Business Sector\",\"authors\":\"Ronica Reddick, Daniel Smith\",\"doi\":\"10.1080/15411796.2020.1800326\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract In this article, we present a case study review of an educational, semi-collaborative role-playing game designed to provide participants the opportunity to practice soft skills identified by industry leaders as vital to one’s success in the business sector. We discuss the successes of using theatre techniques as a gymnasium for social emotional learning outside of the context of theatre making and outline best practices for this pedagogical approach.\",\"PeriodicalId\":53876,\"journal\":{\"name\":\"Teaching Artist Journal\",\"volume\":\"18 1\",\"pages\":\"45 - 78\"},\"PeriodicalIF\":0.1000,\"publicationDate\":\"2020-04-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1080/15411796.2020.1800326\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Teaching Artist Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/15411796.2020.1800326\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Teaching Artist Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/15411796.2020.1800326","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Celebrity House Party, or the Networking Role-Playing Game: Using Theatre as a Tool to Increase Social Emotional Learning in Adults with a Focus on Building Success in the Business Sector
Abstract In this article, we present a case study review of an educational, semi-collaborative role-playing game designed to provide participants the opportunity to practice soft skills identified by industry leaders as vital to one’s success in the business sector. We discuss the successes of using theatre techniques as a gymnasium for social emotional learning outside of the context of theatre making and outline best practices for this pedagogical approach.