互动视频开发主题总是扩大能量了解联合国SD文学能力Sleman Yogyakarta

Azizatul alif Syafriza, Mustamid Mustamid, Novi Kusumastutik
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引用次数: 0

摘要

基于SD NU Sleman需要有趣的媒体来支持学生的读写需求的需求,开展了以Always Save Energy为主题的交互式视频学习媒体的开发研究。本研究的目的是开发以始终节能为主题的互动视频学习媒体,通过互动视频学习媒体了解四班学生的读写能力,并测试最终媒体的可行性水平。本研究中的研究类型是开发或使用4-D模型的研究和开发,由定义,设计,开发和传播组成。研究对象共计66人。研究工具用于确定媒体的可行性,使用媒体和语言验证表,对3名班主任进行了调查。用来测定学生读写能力的工具是学生在完成学习媒体活动后填写的问卷和游戏中包含的问题。从材料和介质的平均可行性得分来看,本研究的数据分析技术是非常可行的,为85.75%。而素养分析则从学生素养问卷的得分来看。识字问卷的平均值为93.7%,属于很好的范畴。本研究的结论是,始终以节约能源为主题的互动视频学习媒体非常适合在学习过程中使用,并被证明能够提高学生的读写能力。互动式视频学习媒体可以提高学生学习材料内容的热情,提高学生在阅读说明和阅读材料方面的读写能力。互动式视频学习媒体鼓励学生从游戏中的测试结果中更好地理解学习材料
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Video Interaktif Tema Selalu Berhemat Energi Untuk Mengetahui Kemampuan Literasi SD NU Sleman Yogyakarta
Research on the development of interactive video learning media with the theme Always Save Energy was carried out based on the needs of SD NU Sleman which requires interesting media to support students' literacy needs. The research was conducted with the aim of developing interactive video learning media with the theme of always saving energy, knowing the literacy skills of students in class IV through interactive video learning media, and testing the feasibility level of the resulting media. The type of research in this research is development or Research and Development using the 4-D model, which consists of define, design, develop, and disseminate. The population in the study amounted to 66 people. The research instrument used to determine the feasibility of the media used media and language validation sheets which were carried out for 3 class teachers. The instrument used to determine students' literacy skills used questionnaires filled in by students after completing activities on learning media and questions contained in the game. The data analysis technique in this study was seen from the average feasibility score in terms of material and media, which was 85.75%, which was very feasible. While the literacy analysis is seen from the scores of students' literacy questionnaires. The mean value of the literacy questionnaire was obtained at 93.7%, which is in the very good category. This study concluded that interactive video learning media with the theme of always saving energy is very suitable for use in the learning process and is proven to be able to improve students' literacy skills. Interactive video learning media encourages students to be more enthusiastic in learning the content of the material and is able to improve literacy skills in terms of reading instructions as well as reading material. Interactive video learning media encourages students to better understand the learning material as seen from the test results in the game
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