沉浸式视觉体验在考古学教学中的作用

Q1 Arts and Humanities
Kevin Garstki, Christopher E. Larkee, J. Ladisa
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引用次数: 9

摘要

随着考古学家继续利用数字3D可视化技术,教学也可以从这些数据的目的驱动的使用中受益。本文概述了一个试点项目,该项目在大规模沉浸式环境中使用先前捕获的3D数据,以补充本科人类学入门课程的基本考古概念指导。该平台的灵活性使挖掘沟能够进行三维调查,增强了对挖掘方法的理解,并为挖掘机的选择提供了额外的见解。此外,对文物的虚拟调查为学生提供了一种更完整的方式与世界另一端的物体互动。以讲师为主导的沉浸式虚拟体验具有巨大的潜力,可以扩大人们对考古学的兴趣,增强考古学概念的教学。它们允许学生在专家的指导下,在彼此在场的情况下与内容互动。虽然目前并不是每所大学都有这样的设施,但通过头戴式显示器提供这些体验的成本效益和能力代表了一个令人兴奋的潜在扩展,可以补充自我节奏,但有指导的探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Role for Immersive Visualization Experiences in Teaching Archaeology
As archaeologists continue to utilize digital 3D visualization technologies, instruction can also benefit from purpose-driven uses of these data. This paper outlines a pilot project that used previously captured 3D data in a large-scale immersive environment to supplement the instruction of basic archaeological concepts to an undergraduate introductory anthropology class. The flexibility of the platform allowed excavation trenches to be investigated in three-dimensions, enhancing the understanding of excavation methods and providing additional insight in the choices of the excavators. Additionally, virtual investigation of the artifacts provided a way for students to interact with objects on the other side of the world in a more complete way. Instructor-led immersive virtual experiences have significant potential to widen the interest in archaeology and enhance the instruction of archaeological concepts. They allow students to interact with the content, guided by an expert, and in the presence of each other. While the facilities are not available at every university at the current time, the cost effectiveness and ability to deliver these experiences via head-mounted displays represents an exciting potential extension for complementary self-paced, yet guided, exploration.  
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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