文学写作作为一种技术功能:从艾达拜伦的计算写作到用编程语言写作

IF 1.3 4区 艺术学 0 ART
Saulius Keturakis
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引用次数: 0

摘要

捷克媒体理论家维尔姆·弗卢瑟定义了技术图像的概念,他描述了视觉媒体从传统到机械、数字或技术依赖的变化,这一概念与技术词或技术文本的概念具有相似的含义。为了证明在语言艺术中存在类似术语的可能性,本文讨论了在(文学)写作中涉及各种技术手段的想法。本文从艾达·拜伦的见解开始,即意义是可以计算的。此外,本文还讨论了速度作为受基于机械算法的打字机影响的写作特征的决定因素,以及操纵的可能性,这与在计算机上写作有关。最后,本文介绍了最新版本的技术文学词汇,讲述了自然语言如何被拒绝作为主要媒介,而编程语言如何被用作符号系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Literary writing as a technological function: from Ada Byron’s calculation as writing to writing in programming languages
ABSTRACT The paper focuses on the concept of technical word or technical text having similar meaning to the concept of technical image defined by the Czech media theorist Vilém Flusser, who described the change in visual media from traditional to mechanical, digital or technology dependent. To justify the possibility of a similar term in linguistic arts, the ideas about the involvement of various technical devices in (literary) writing are discussed. The paper begins with Ada Byron’s insights that meaning can be calculated. In addition, speed is discussed as a determinant of the characteristics of writing influenced by the mechanical algorithm-based typewriter along with a possibility to manipulate, which relates to writing on a computer. Finally, the paper presents the most recent version of technical literary words telling how natural languages are rejected as the main medium and programming languages are used as the sign systems.
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来源期刊
CiteScore
3.10
自引率
9.10%
发文量
19
期刊介绍: Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts
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