通过电脑游戏学习英语词汇

Q3 Social Sciences
Ng Lee-Luan, Rino Shafierul Azizie Shahrir Raghbir
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引用次数: 1

摘要

由于新冠肺炎大流行,教育工作者选择了在线讨论和课堂,在课堂环境之外进行教学和学习。由于游戏等各种形式的技术可以潜在地用作在线教学和学习的平台,本研究旨在调查马来西亚英语作为第二语言(ESL)玩家在大型多人在线角色扮演游戏(MMORPG)中使用词汇学习策略(VLS)的情况。数据是通过4名马来西亚ESL玩家12小时的激战2在线游戏记录获得的。参与者由年龄在24到25岁之间的资深网络游戏玩家组成。研究人员还观察到,游戏过程提供了关于玩家在学习英语词汇时如何使用策略的支持性细节。研究结果显示,ESL玩家在游戏过程中使用了不同的VLS。Gu和Johnson(1996)对VLS的分类,即元认知、认知、记忆和激活策略,随后被修改以适应MMORPG的背景。结果显示,玩家使用的前五大策略是:意义构建、咨询、使用在线词典、单词比较以及将单词与现实环境结合起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning English Vocabulary via Computer Gaming
Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the teaching and learning sessions occur beyond the classroom environment. As various forms of technology such as gaming can be potentially used as platforms for online teaching and learning, the study aims to investigate the use of vocabulary learning strategies (VLS) in a massively multiplayer online role-playing game (MMORPG) among Malaysian English as a second language (ESL) players. Data were obtained via a 12-hour online game-play recorded sessions of Guild Wars 2 involving four Malaysian ESL players. The participants consisted of experienced online gamers aged between 24 and 25 years. The game-play sessions were also observed to provide supporting details on how the players utilised strategies when learning English vocabulary. The outcome of the study revealed that the ESL players employed different VLS during their game-play sessions. Gu and Johnson’s (1996) categorisation of VLS, which are metacognitive, cognitive, memory, and activation strategies, was subsequently modified to accommodate the MMORPG context. The results showed that the top five strategies used by the players were meaning-making, consultation, using online dictionary, word comparison, and incorporating words with real-world contexts.
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来源期刊
Issues in Language Studies
Issues in Language Studies Social Sciences-Linguistics and Language
CiteScore
0.50
自引率
0.00%
发文量
10
审稿时长
12 weeks
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