HumanOS:一个用于体质人类学和考古学的开源游牧软件数据库

IF 1.6 0 ARCHAEOLOGY
Rozenn Colleter, J. Romain, Jean-Baptiste Barreau
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引用次数: 6

摘要

随着电脑、平板电脑和智能手机的民主化,考古遗址的数据采集和勘探正在发生重大变化。信息数字化使数据记录更快、更高效、更标准化,有助于学科所需的综合工作。考古和体质人类学领域正在制定许多数据库方案,特别是为满足特定需求而开发的有针对性的工具。然而,据作者所知,目前还不存在在考古背景下记录人类骨骼的高效、免费和开源程序。本文介绍了一个用于直观记录考古遗址人类骨骼的移动应用程序;该应用程序是为野外和生物人类学家定义的,可以直观地对考古挖掘中从现场到实验室的墓葬进行盘点。除了记录骨架之外,该应用程序还允许记录发现上下文。该应用程序还为用户提供了很大的自由度,用户可以轻松地根据自己的研究目标创建研究领域。最后,它允许将信息导出为文本(自动报告)和/或表格,以供统计使用。它是一种模块化、符合人体工程学和便携式工具,满足研究人员的要求,无需互联网连接;它以可持续的计算机语言以多种格式(CSV、SVG、HTML和/或JSON)存储记录的信息,允许开发互补的模块。该系统以免费开源web应用程序的形式实现,用JavaScript编程(可从http://www.humanos.cnrs.fr/)并且以简单ZIP文件的形式提供以进行解压缩。该应用程序不需要任何特殊安装,因为它可以通过使用任何web浏览器单击可执行文件“HumanOS.html”打开,即使没有Internet连接。亮点:我们开发了一个移动应用程序,允许“实地人类学家”以直观的方式记录现场和实验室考古发掘的墓葬清单。除了记录骨骼外,该应用程序还可以记录发现的背景,并根据自己的研究目标创建调查领域。它允许以文本(自动报告)和/或表格的形式导出数据,用于统计用途。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HumanOS: an open source nomadic software database for physical anthropology and archaeology
With the democratization of computers, tablets and smartphones, the data acquisition and exploration on archaeological sites are changing significantly. The digitization of information allows a faster, more efficient and more standardized data recording that facilitates the synthesis work required by the discipline. Numerous database programmes are being developed in archaeology and physical anthropology, notably with targeted tools developed to meet specific needs. However, to the authors’ knowledge, no efficient, free and open-source program for the recording of human bones in an archaeological context exists yet. In this paper, a mobile application for the intuitive recording of human bones from archaeological sites is described; this app, defined for the field and biological anthropologists, allows making an inventory of the burials from site to the laboratory from archaeological digs in an intuitive style. In addition to the recording of the skeleton, the application permits the recording of the discovery context. The application also gives significant freedom to the user, who can easily create research fields to their own research objectives. Finally, it permits exporting the information, either as text (automatic report) and/or as tables for statistical use. It is a modular, ergonomic and portable tool which meets researchers' requirements without needing an internet connection; it stores the recorded information in several formats (CSV, SVG, HTML and/or JSON), in a sustainable computer language, permitting complementary modules development. The system is implemented in the form of a free and open-source web application, programmed in JavaScript (available from http://www.humanos.cnrs.fr/) and supplied in the form of a simple ZIP file to decompress. The application does not require any special installation, as it opens by clicking on the executable "HumanOS.html" with any web browser, even without an Internet connection.Highlights:We have developed a mobile application which allows "field anthropologists" to record burials inventories from archaeological excavations on site and in the laboratory, in an intuitive way.In addition to recording the skeleton, the application makes it possible to note the context of the discovery and to create fields of investigation according to its own research objectives.It allows data export in the form of text (automatic report) and/or tables for statistical uses.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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