基于Adobe Flash开发多媒体地理学习提高学生的好奇心

Wahid Yuda Rejeki, M. Mukminan
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引用次数: 3

摘要

本研究旨在分析:(1)基于Adobe flash的多媒体对地理学习的需求;(2)基于Adobe flash的地理多媒体学习提高学生的好奇心;(3)基于Adobe flash的地理多媒体学习使用ADDIE方法的可行性。通过对调查对象(2名教师和32名学生)进行问卷调查,收集多媒体学习需求评估数据。同时,针对多媒体地理学习对提高学生好奇心的可行性,通过测试和问卷调查两种方式收集数据。可行性评估通过专家验证仪器和学生评估进行。使用的数据分析工具为单因素方差分析。研究结果如下:(1)学生对基于Adobe Flash的地理多媒体学习的需求;(2)多媒体和治疗的有效率,Fcount = 20,875> Ftable = 3.99,表明基于Adobe Flash的地理学习可以提升学生的好奇心;(3)根据专家的判断和学生的评价,可以得出基于Adobe Flash的地理多媒体学习为91.4%,因此非常适合实施。基于Adobe Flash地理的多媒体学习,提高了学生的好奇心,实现起来可行。关键词:Adobe Flash;地理位置;多媒体;好奇心。版权所有(c) 2020 Geosfera印度尼西亚期刊和Jember大学地理教育系本作品采用知识共享署名-共享a like 4.0国际许可协议
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Multimedia Learning Geography Based on Adobe Flash to Increase Students’ Curiosity
This study aimed to analyze: (1) The needs of multimedia Adobe Flash-based towards geographic learning, (2) Geography multimedia learning of Adobe Flash-based to increase students' curiosity, and (3) The feasibility of utilizing geography multimedia based on Adobe Flash-based learning using ADDIE method. The needs of multimedia learning assessment data were collected through questionnaires towards respondents (2 teachers and 32 students). Meanwhile, regarding the feasibility of multimedia geography learning to increase students' curiosity, data were gathered both by tests and questionnaires. The feasibility assessment was performed with expert validation instruments and student assessments. The data analysis tool utilized was one-way ANOVA. The study results as follows: (1) Students needs of geography multimedia learning based on Adobe Flash, (2) For effectiveness rate of multimedia and treatment, Fcount = 20,875> Ftable = 3.99, indicates that geography learning based on Adobe Flash is can escalate students’ curiosity, (3) Based on experts judgments and the students’ assessments, it could be concluded that the geography multimedia learning based on Adobe Flash is 91.4%, hence it is very suitable to be implemented. Multimedia learning based on Adobe Flash geography has increased students' curiosity and feasible to implement. Keywords: Adobe Flash; Geography; Multimedia; Curiosity. Copyright (c) 2020 Geosfera Indonesia Journal and Department of Geography Education, University of Jember This work is licensed under a Creative Commons Attribution-Share A like 4.0 International License
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