基于学习和蛇梯问题的互动学习媒体发展

Dita Priska Pravita Sari, Murtono Murtono, Slamet Utomo
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引用次数: 3

摘要

本研究旨在(1)为四年级社会研究开发基于问题的学习和蛇和梯子的交互式学习媒体,(2) 初始产品开发、(3)专家评估、(4)产品测试、(5)产品修订、(6)产品测试和(7)最终产品。这种交互式学习媒体产品以光盘或软文件的形式包装,并附有指南。这种交互式学习媒体可以在电脑、笔记本电脑和安卓智能手机上播放。通过观察材料专家验证、媒体专家验证、语言学家验证和现场从业者验证的结果,分别为97.50%、96.67%、92.50%,基于基于问题的学习和蛇和梯子的交互式学习媒体被证明是非常可行的,基于实地试验的结果,也可以看出产品的可行性,教师和学生的反应分别为89.28%和81.06%,平均百分比为85.17%。这种互动学习媒体适合用于四年级的社会研究。关键词:基于问题的学习,Snake和Ladder Games Abstrak本研究旨在(1)开发基于基于问题学习和IPS Class IV SD学习的交互式学习媒体,以及(2)描述基于问题学习的互动学习媒体和IPS ClassⅣSD学习的梯形蛇的能力。本研究采用Borg和Gall的开发设计:1)信息收集,2)初始产品开发,3)专家评估,4)产品测试,5)产品审查,6)产品测试和7)最终产品。这项研究和开发以CD或配有手册的软文件的形式生产交互式学习媒体产品。这种交互式学习媒体可以在电脑、笔记本电脑和安卓智能手机上播放。通过观察材料专家验证、媒体专家验证、语言专家验证和连续实地实践验证的结果,基于基于问题的学习和探戈蛇游戏的交互式学习媒体被证明是非常有用的97.50%、96.67%、92.50%和77.86%,平均合格率为91.13%。现场试验也显示,教师和学生的反应分别为89.28%和81.06%,平均百分比为85.17%。这款互动学习媒体值得IV级SD IPS学习眼睛使用。关键词:基于问题的学习,舞台蛇游戏
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Pembelajaran Interaktif IPS Berbasis Problem Based Learning dan Ular Tangga
This study aims to (1) developing interactive learning media based on Problem Based Learning and snakes and ladders for fourth grade social studies, (2) describe the feasibility of interactive learning media based on Problem Based Learning and snakes and ladders for fourth grade social studies This study uses Borg and Gall development, namely (1) information gathering, (2) initial product development, (3) expert evaluation, (4) product testing, (5) product revision, (6) product testing, (7) final product. This interactive learning media products are packaged on CD or soft files with a guidebook. This interactive learning media can be played on computers, laptops, and Android smartphone . Interactive learning media based on problem-based learning and snakes and ladders proved to be very feasible by seeing the results of the material expert's validation, media expert validation, linguist validation, and field practitioner validation respectively 97.50%, 96.67%, 92.50%, and 77.86% with an average percentage of eligibility reaching 91.13%. Product feasibility is also seen based on the results of field trials which show teacher responses and student responses respectively 89.28% and 81.06% with an average percentage of 85.17%. This interactive learning media is suitable for use in the fourth grade social studies. Keywords: Problem Based Learning, Snake and Ladder Games Abstrak Penelitian ini bertujuan untuk (1) mengembangkan media pembelajaran interaktif berbasis Problem Based Learning dan ular tangga pelajaran IPS Kelas IV SD, dan (2) mendeskripsikan kelayakan media pembelajaran interaktif berbasis Problem Based Learning dan ular tangga pelajaran IPS Kelas IV SD. Penelitian ini menggunakan desain pengembangan menurut Borg and Gall yakni (1) pengumpulan informasi, (2) pengembangan produk awal, (3) evaluasi ahli, (4) uji coba produk, (5) revisi produk, (6) uji coba produk, (7) produk akhir. Penelitian dan pengembangan ini menghasilkan produk media pembelajaran interaktif yang dikemas dalam bentuk CD atau soft file dilengkapi dengan buku panduan penggunaan. Media pembelajaran interaktif ini bisa dimainkan di komputer, laptop, dan smartphone Android. Media pembelajaran interaktif berbasis Problem Based Learning dan permainan ular tanggaterbukti sangat layak digunakan dengan melihat hasil validasi ahli materi, validasi ahli media, validasi ahli bahasa, dan validati praktisi lapangan berturut-turut 97,50 %, 96,67 %, 92,50 %, dan 77,86% dengan rata-rata persentase kelayakan mencapai 91,13%. Kelayakan produk juga dilihat berdasarkan hasil ujicoba lapangan yang menunjukkan respon guru dan respon siswa berturut-turut 89,28 % dan 81,06 % dengan rata-rata persentase sebesar 85,17 %. Media pembelajaran interaktif ini layak digunakan pada mata pelajaran IPS kelas IV SD. Kata kunci: Problem Based Learning, Permainan Ular Tangga
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