{"title":"电子竞技中的VR训练和图像训练","authors":"Lindsay Ross-Stewart, Russell Lee","doi":"10.1515/jirspa-2023-0003","DOIUrl":null,"url":null,"abstract":"Abstract This article focused on the recent interest in VR in sport and how this technology can and can not help Esport athletes. Summarizing that VR is likely not a tool needed in esports, the authors highlight ways that Esport athletes can incorporate imagery into their first-person perspective gaming film review in a way that increased their psychological skills and performance.","PeriodicalId":39479,"journal":{"name":"Journal of Imagery Research in Sport and Physical Activity","volume":" ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"VR training and imagery training in esports\",\"authors\":\"Lindsay Ross-Stewart, Russell Lee\",\"doi\":\"10.1515/jirspa-2023-0003\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract This article focused on the recent interest in VR in sport and how this technology can and can not help Esport athletes. Summarizing that VR is likely not a tool needed in esports, the authors highlight ways that Esport athletes can incorporate imagery into their first-person perspective gaming film review in a way that increased their psychological skills and performance.\",\"PeriodicalId\":39479,\"journal\":{\"name\":\"Journal of Imagery Research in Sport and Physical Activity\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Imagery Research in Sport and Physical Activity\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1515/jirspa-2023-0003\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Health Professions\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Imagery Research in Sport and Physical Activity","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/jirspa-2023-0003","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Health Professions","Score":null,"Total":0}
Abstract This article focused on the recent interest in VR in sport and how this technology can and can not help Esport athletes. Summarizing that VR is likely not a tool needed in esports, the authors highlight ways that Esport athletes can incorporate imagery into their first-person perspective gaming film review in a way that increased their psychological skills and performance.
期刊介绍:
The Journal of Imagery Research in Sport and Physical Activity is the first peer-reviewed journal devoted to research on the role of imagery in sport, physical activity, exercise, and rehabilitation settings. Imagery, also referred to as cognitive enactment or visualization, is one of the most popular performance enhancement and rehabilitation techniques in sports and physical activity. Journal editors Craig Hall (University of Western Ontario) and Sandra Short (University of North Dakota) are recognized leaders in the field, and the journal’s editorial board represents leading institutions in the U.S., U.K., and Canada. The single destination for all imagery-related research in sports and in physical activity, the Journal of Imagery Research in Sport and Physical Activity is an indispensable tool for scholars and practitioners of imagery, sports science, kinesiology, physical education, and psychology Criteria for publication will include: - Outstanding quality; likely to be widely read and highly cited; - Relevance to the area; - Contribution to the advancement of imagery research; - Interest to specialists in the field and accessible to researchers with interests outside the immediate topic of the paper; - Readability and presentation.