在错误的正方:(De)在电子游戏直播中合法化女权主义

IF 2.4 2区 文学 Q1 COMMUNICATION
Amanda L. L. Cullen
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引用次数: 1

摘要

女性在电子游戏中的参与一直受到质疑,尤其是那些女权主义者。关于女权主义在直播中的适当性的讨论有相当一部分发生在Twitch和游戏子reddit上。本文采用定性分析几个Reddit线程,解决女权主义的主题在直播。对reddit关于流媒体中的女权主义评论的分析表明,许多Twitch用户认为女权主义是一种与电子游戏和直播不相容的意识形态。此外,这些用户中的许多人认为女权主义者积极损害直播社区。本文阐述了女权主义在游戏中的存在和合法性如何以及为什么会继续受到质疑,并展示了女权主义者希望在电子游戏直播中为自己创造未来所面临的风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Just on the Right Side of Wrong: (De)Legitimizing Feminism in Video Game Live Streaming
The participation of women in video games continues to be interrogated, especially the participation of women who are, or are perceived to be, feminists. A considerable portion of the discourse on the appropriateness of feminism in live streaming takes place on Twitch and gaming subreddits. This paper applies a qualitative analysis to several Reddit threads that address the subject of feminism in live streaming. The analysis of subreddit comments about feminism in streaming suggest that many Twitch users believe feminism is an ideology that is incompatible with video games and live streaming. Furthermore, many of these users believe that feminists actively harm live streaming communities. This paper presents an understanding of how and why the presence and legitimacy of feminism in games continues to be contested and demonstrates what is at stake for feminists who desire to participate in building a future for themselves in video game live streaming.
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来源期刊
CiteScore
5.60
自引率
5.00%
发文量
49
期刊介绍: Television & New Media explores the field of television studies, focusing on audience ethnography, public policy, political economy, cultural history, and textual analysis. Special topics covered include digitalization, active audiences, cable and satellite issues, pedagogy, interdisciplinary matters, and globalization, as well as race, gender, and class issues.
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