影响玩家继续玩在线宠物游戏的游戏因素

Q2 Computer Science
D. Luh, Elena Carolina Li, Chia-Chen Dai
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引用次数: 3

摘要

在线宠物游戏强调养宠物的乐趣、社交互动和个性表达。玩家通常会从中获得满足感,并与宠物建立友谊。然而,关于为什么人们继续玩网络宠物的问题仍然不清楚。这个问题的答案可以帮助开发者改进游戏设计。流体验是促使玩家愿意参与游戏活动的一个因素。因此,本研究的目的是采用心流的概念来帮助理解为什么人们喜欢玩在线宠物游戏。在这项研究中,作者分析了心流因素,并通过问卷调查确定了可能引发心流体验的关键游戏元素。共收集有效问卷180份,结果显示角色扮演是网络宠物游戏的重要流因素。此外,社交互动、个性设计和创造性行为是促使玩家愿意继续玩在线宠物的关键游戏元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Factors Influencing Players to Continue Playing Online Pets
Online pet games emphasize the enjoyment of raising a pet, social interaction, and expression of the personality. Players often obtain a sense of satisfaction and develop companionship with their pets. However, the question pertinent to why people continue playing with online pets is still unclear. The answer of this question can help developers improve game designs. The flow experience is a factor contributing to players’ willingness to engage in a gaming activity. Therefore, the purpose of this study is to adopt the concept of flow to help understand why people enjoy playing online pet games. In this study, the authors analyzed flow factors and identified crucial game elements that might elicit a flow experience by means of a questionnaire survey. A total of 180 valid questionnaires were collected, and the results demonstrated that role playing is an important flow factor for online pet games. In addition, social interaction, personality design, and creativity behavior are crucial game elements contributing to players’ willingness to continue playing with online pets.
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来源期刊
IEEE Transactions on Computational Intelligence and AI in Games
IEEE Transactions on Computational Intelligence and AI in Games COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
4.60
自引率
0.00%
发文量
0
审稿时长
>12 weeks
期刊介绍: Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
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