手机游戏在中风幸存者康复中的应用

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Narges Norouzkhani, Mahsa Hamednia, S. Aalaei
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引用次数: 0

摘要

背景脑卒中是一种脑血管意外,其特点是脑损伤后血流中断。事实上,面部、手臂和言语的损伤是中风的常见症状。中风后会出现各种各样的疾病,专门的康复计划被用来恢复失去的功能并改善患者的健康状况,主要是如果早期应用的话。在这项研究中,我们试图对用于中风幸存者康复的手机游戏的最新发现和创新进行全面评估。方法检索PubMed、Scopus和Embase中感兴趣的关键词,包括康复、中风、手机/电脑和应用程序/游戏。检索到的论文根据预先确定的纳入和排除标准进行仔细审查。结果不幸的是,由于资源和设施的限制,在大多数情况下,早期康复是不可行的。然而,移动技术是解决这一障碍的一条很有前途的途径,在中风患者的早期康复实践中得到了证实。手机游戏有望在临床和家庭环境中带来一系列有价值的成果和好处,如创新、低成本和令人兴奋的方法。事实上,移动设备节省了时间,可以用来改善精细运动功能,从而加快了出院后在家的患者的治疗速度。结论患者可接受的运动改善、视觉感知、认知、生活质量、满意度和偏好是设计这些应用程序时应考虑的重要因素。研究表明,传统策略与此类现代计算机技术相结合,可能对恢复中风患者失去的技能产生协同作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of Mobile-Based Games in The Rehabilitation of Stroke Survivors
Background Stroke, as a cerebral vascular accident, leads to brain injury which is characterized by interrupted blood flow. Indeed, impairments in the face, arms, and speech are usual symptoms of a stroke. A variety of disorders emerges after stroke, specific rehabilitation programs are used to restore the lost functions and improve the health status of the patient, mainly if they are applied early. In this study, we tried to present a comprehensive appraisal of recent findings and innovations in mobile games intended for the rehabilitation of stroke survivors. Methods Using keywords of interest including rehabilitation, stroke, mobile/computer, and application/game, a thorough search was performed in PubMed, Scopus, and Embase. Retrieved papers were scrutinized based on predefined inclusion and exclusion criteria. Results Unfortunately, due to the limitations in the resources and facilities, early rehabilitation is not feasible in most cases. However, mobile technology is a promising avenue to address this hurdle, substantiating in the early rehabilitation practices in stroke patients. Mobile games hopefully brings a bunch of valuable outcomes and benefits, such as innovation, low-cost, and exciting approaches, both in clinical and home settings. Indeed, mobile devices save time, which could be spent to improve fine motor functions, leading to the acceleration of treatment for patients who are at home after discharge from hospitals. Conclusion Acceptable motor improvement, visual perception, cognition, quality of life, satisfaction, and preferences of the patients are essential factors that should be considered in the design of these applications. It was shown that conventional strategies combined with such modern computer-based technologies might have synergistic effects on restoring the lost skills in stroke patients.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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