面向医疗和体育业务数字化服务化的人体增强研究

IF 2.7 Q2 ERGONOMICS
M. Mochimaru
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引用次数: 0

摘要

人类增强研究的目的是利用一直伴随着人类的信息技术和机器人技术,暂时增强人类的身心能力,并通过持续使用,永久增强人类的能力。在这里,我们把要扩展的人体功能分为四个部分:身体运动功能、感觉知觉功能、认知分析功能和沟通功能。人体增强研究可以分为两种:一种是增强人体的各项功能,另一种是通过连接网络空间来实现远程,或者是利用网络空间来消除各种物理限制,扩大规模。人类增强研究包括与可穿戴传感技术相关的技术开发,该技术可以理解人和情况,人类数字孪生,可以立即将数据转换为人类评估指标,并通过VR(虚拟现实)/AR(增强现实),视听呈现和触觉呈现干预结果。在主题演讲中,我将介绍具有可穿戴传感、数字人体建模和具体应用干预的人体增强系统,如医疗服务和运动训练。通过这些人类增强系统,身体和/或精神能力暂时得到改善。此外,通过人类增强系统的持续干预,人类的身体和/或精神能力得到了永久性的改善。为了开发数字人体模型和干预系统,需要使用人工智能技术从传感数据中估计人体功能和环境。在这里,既需要在实验室中修正的详细的人类功能数据的深度数据,也需要通过实际业务服务修正的大数据。因此,人体增强研究中心不仅关注传感、建模和干预方面的技术,还关注服务和设计。该研究框架指向服务化,例如改变商业模式,从销售人体增强系统到提供使用该系统的服务。在本次主题演讲中,我将介绍一个关于人类增强系统服务化的具体项目。人体增强研究也集中在网络空间。我将介绍使用网络空间(Metaverse)的技能培训和远程护理服务的案例研究。这些服务是通过VR/AR技术远程实现的。在利用网络空间进行人体增强时,不仅要重视网络空间(虚拟世界)的共同创造,而且要重视向现实空间(宇宙)的价值转移。也就是说,具有人体增强系统的服务应该改变用户在虚拟世界中的化身和在宇宙中用户的真实身体。为此,我们不仅需要将自己沉浸在元宇宙中的技术,还需要将在元宇宙中创造的价值返还给我们在宇宙中的身体和行为的技术。这是一种与元宇宙和宇宙相互作用的技术,被称为跨宇宙技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Human augmentation research towards digital servitization of healthcare and sports business
Human Augmentation research aims to temporarily enhance human physical and mental abilities with information technology and robot technology that always accompanies the human, and permanently enhances their ability by using it continuously. Here, we divide the human functions to be expanded into four: physical motor function, sensory perception function, cognitive analysis function, and communication function. Human Augmentation research can be divided into two: one is to enhance each human function, the other is to realise remoteness by connecting to cyberspace, or those that use cyberspace to remove various physical restrictions and expand the scale. Human augmentation research includes development of technologies related to wearable sensing technology that comprehends people and situations, human digital twin that instantly converts that data into human evaluation indicators, and intervenes with the results through VR (virtual reality)/AR (augmented reality), audiovisual presentation, and haptic presentation. In the keynote speech, I will introduce Human Augmentation systems with wearable-sensing, digital human modelling, and intervention for concrete applications, such as healthcare services and sports training. Through these Human Augmentation systems, physical and/or mental abilities were improved temporarily. Moreover, continuous intervention with Human Augmentation systems, human physical and/or mental abilities were improved permanently. In order to develop digital human models and intervention systems, it is required to estimate human functions and context from sensing data with artificial intelligence technologies. Here, both deep data that is detailed human functional data corrected in laboratories and big data corrected through actual business services are required. Therefore, the Human Augmentation Research Centre focuses on not only technologies on sensing, modelling, and intervention, but also on services and design. This research framework directs to Servitization, such as changing the business model from selling the Human Augmentation systems to provision of services using the systems. I will introduce a concrete project on servitization with Human Augmentation system in this keynote. Human Augmentation research also focuses on cyberspace. I will introduce case studies of skill training and remote care services using cyberspace (Metaverse). These services are realised remotely by utilising VR/AR technology. In Human Augmentation using cyberspace, it is important not only to value co-creation in the cyberspace (Metaverse) but also to value transfer to the real space (Universe). Namely, services with Human Augmentation systems should change the bodybuild of a user’s avatar in the Metaverse and the real body of the user in the Universe both. For this purpose, we need not only the technology to immerse ourselves in the Metaverse, but also the technology to return the value created in the Metaverse to our bodies and actions in the Universe. It is a technology that interacts the Metaverse and the Universe and is called Interverse technology.
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来源期刊
Footwear Science
Footwear Science ERGONOMICS-
CiteScore
2.70
自引率
10.00%
发文量
16
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