沉浸式虚拟现实,无障碍设计工具:室内设计工作室设置的感知可用性

IF 1.2 2区 艺术学 0 ARCHITECTURE
Jisun Lee, Marjan Miri, M. Newberry
{"title":"沉浸式虚拟现实,无障碍设计工具:室内设计工作室设置的感知可用性","authors":"Jisun Lee, Marjan Miri, M. Newberry","doi":"10.1177/10717641231182981","DOIUrl":null,"url":null,"abstract":"Despite the benefits of virtual reality (VR), there has been limited exploration of how immersive VR can be implemented in interior design course content and how students perceive its use. For this study, we investigated how an immersive VR tool can be incorporated into the interior design studio to support second-year students’ ( n = 18) design process and outcomes and examined its perceived usability (i.e., measured as usefulness, ease of use, enjoyment, and intention to use) for accessible space design. We also explored VR’s impact on advancing the interaction with space, understanding spatial information and problem-solving (PS), and how students accept the use of this technology. The students used immersive VR throughout the design process for one semester and then participated in a questionnaire. We found that immersive VR is helpful by enhancing students’ interaction with the designed space, developing better spatial understanding, and advancing PS. VR was also perceived to be highly enjoyable and moderately improved job performance but was slightly less easy to use. Participants showed a high intention to utilize VR, and spatial interaction and perceived enjoyment were significantly associated with that intention. Our findings suggest that immersive VR has potential benefits for teaching and learning accessible design and can be used more generally in diverse contexts of interior design pedagogy. While these results are promising, continued research to more effectively adopt the use of this technology in the interior design studio is needed.","PeriodicalId":56199,"journal":{"name":"Journal of Interior Design","volume":null,"pages":null},"PeriodicalIF":1.2000,"publicationDate":"2023-08-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Immersive Virtual Reality, Tool for Accessible Design: Perceived Usability in an Interior Design Studio Setting\",\"authors\":\"Jisun Lee, Marjan Miri, M. Newberry\",\"doi\":\"10.1177/10717641231182981\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Despite the benefits of virtual reality (VR), there has been limited exploration of how immersive VR can be implemented in interior design course content and how students perceive its use. For this study, we investigated how an immersive VR tool can be incorporated into the interior design studio to support second-year students’ ( n = 18) design process and outcomes and examined its perceived usability (i.e., measured as usefulness, ease of use, enjoyment, and intention to use) for accessible space design. We also explored VR’s impact on advancing the interaction with space, understanding spatial information and problem-solving (PS), and how students accept the use of this technology. The students used immersive VR throughout the design process for one semester and then participated in a questionnaire. We found that immersive VR is helpful by enhancing students’ interaction with the designed space, developing better spatial understanding, and advancing PS. VR was also perceived to be highly enjoyable and moderately improved job performance but was slightly less easy to use. Participants showed a high intention to utilize VR, and spatial interaction and perceived enjoyment were significantly associated with that intention. Our findings suggest that immersive VR has potential benefits for teaching and learning accessible design and can be used more generally in diverse contexts of interior design pedagogy. While these results are promising, continued research to more effectively adopt the use of this technology in the interior design studio is needed.\",\"PeriodicalId\":56199,\"journal\":{\"name\":\"Journal of Interior Design\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.2000,\"publicationDate\":\"2023-08-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Interior Design\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/10717641231182981\",\"RegionNum\":2,\"RegionCategory\":\"艺术学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Interior Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/10717641231182981","RegionNum":2,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

摘要

尽管虚拟现实(VR)有很多好处,但关于沉浸式VR如何在室内设计课程内容中实施以及学生如何看待其使用的探索有限。在这项研究中,我们调查了如何将沉浸式VR工具纳入室内设计工作室,以支持二年级学生(n = 18)的设计过程和结果,并检查了其感知可用性(即,以有用性,易用性,享受性和使用意图来衡量)用于无障碍空间设计。我们还探讨了VR在促进与空间的互动、理解空间信息和解决问题(PS)方面的影响,以及学生如何接受这项技术的使用。学生们在一个学期的设计过程中使用了沉浸式VR,然后参加了一份问卷调查。我们发现,沉浸式虚拟现实有助于增强学生与设计空间的互动,发展更好的空间理解,并推进PS。虚拟现实也被认为是非常愉快的,适度提高了工作表现,但稍微不太容易使用。参与者表现出使用VR的高意愿,空间互动和感知享受与这种意愿显著相关。我们的研究结果表明,沉浸式VR在教学和学习无障碍设计方面具有潜在的好处,可以更广泛地用于室内设计教学法的不同背景。虽然这些结果很有希望,但需要继续研究,更有效地在室内设计工作室采用这种技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Virtual Reality, Tool for Accessible Design: Perceived Usability in an Interior Design Studio Setting
Despite the benefits of virtual reality (VR), there has been limited exploration of how immersive VR can be implemented in interior design course content and how students perceive its use. For this study, we investigated how an immersive VR tool can be incorporated into the interior design studio to support second-year students’ ( n = 18) design process and outcomes and examined its perceived usability (i.e., measured as usefulness, ease of use, enjoyment, and intention to use) for accessible space design. We also explored VR’s impact on advancing the interaction with space, understanding spatial information and problem-solving (PS), and how students accept the use of this technology. The students used immersive VR throughout the design process for one semester and then participated in a questionnaire. We found that immersive VR is helpful by enhancing students’ interaction with the designed space, developing better spatial understanding, and advancing PS. VR was also perceived to be highly enjoyable and moderately improved job performance but was slightly less easy to use. Participants showed a high intention to utilize VR, and spatial interaction and perceived enjoyment were significantly associated with that intention. Our findings suggest that immersive VR has potential benefits for teaching and learning accessible design and can be used more generally in diverse contexts of interior design pedagogy. While these results are promising, continued research to more effectively adopt the use of this technology in the interior design studio is needed.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
2.50
自引率
30.80%
发文量
24
期刊介绍: The Journal of Interior Design is a scholarly, refereed publication dedicated to issues related to the design of the interior environment. Scholarly inquiry representing the entire spectrum of interior design theory, research, education and practice is invited. Submissions are encouraged from educators, designers, anthropologists, architects, historians, psychologists, sociologists, or others interested in interior design.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信