回答集编程模型规划座席场景

F. Z. Flores, Rosalba Cuapa Canto, José María Ángeles López
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引用次数: 0

摘要

在代理领域中,推理、计划和行动的最具挑战性的方面之一是推理代理在计划和行动时对其环境的了解。有各种各样的建议已经解决了这个问题,使用模态,认知和其他逻辑。在本文中,我们探讨了如何利用答案集规划的性质来达到这个目的。答案集规划的非单调性使我们能够以一种优雅的方式表达因果关系。我们通过展示如何使用答案集编程来模拟青蛙的问题来开始我们的讨论。然后我们说明如何使用这些概念来表示和解决这个问题。此外,我们的建议允许我们解决这个问题的泛化,也就是说,对于任何数量的青蛙。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Answer Set Programming to Model Plan Agent Scenarios
One of the most challenging aspects of reasoning, planning, and acting in an agent domain is reasoning about what an agent knows about their environment to consider when planning and acting. There are various proposals that have addressed this problem using modal, epistemic and other logics. In this paper we explore how to take advantage of the properties of Answer Set Programming for this purpose. The Answer Set Programming's property of non-monotonicity allow us to express causality in an elegant fashion. We begin our discussion by showing how Answer Set Programming can be used to model the frog’s problem. We then illustrate how this problem can be represented and solved using these concepts. In addition, our proposal allows us to solve the generalization of this problem, that is, for any number of frogs.
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