一种用于文本到语音有声读物的自动声音跟踪系统

Zikai Chen, Lin Wu, Junjie Pan, Xiang Yin
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引用次数: 0

摘要

背景音乐在有声读物中发挥着至关重要的作用,它可以增强观众的沉浸式体验,帮助他们更好地理解故事。然而,设计良好的BGM仍然需要在文本到语音(TTS)有声读物的制作中付出人力,这是相当耗时和昂贵的。本文介绍了一种基于TTS的有声读物自动跟踪系统。该系统将声音跟踪过程分为三个任务:情节划分、情节分类和音乐选择。实验表明,我们的小区划分模块和小区分类模块都大大优于基线。此外,使用我们提出的自动声音跟踪系统制作的基于TTS的有声读物实现了与使用人类声音跟踪系统生产的有声书相当的性能。据我们所知,这是有声读物自动声音跟踪系统的第一部作品。演示可在https://acst1223.github.io/interseech2022/main上获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Automatic Soundtracking System for Text-to-Speech Audiobooks
Background music (BGM) plays an essential role in audiobooks, which can enhance the immersive experience of audiences and help them better understand the story. However, welldesigned BGM still requires human effort in the text-to-speech (TTS) audiobook production, which is quite time-consuming and costly. In this paper, we introduce an automatic soundtracking system for TTS-based audiobooks. The proposed system divides the soundtracking process into three tasks: plot partition, plot classification, and music selection. The experiments shows that both our plot partition module and plot classification module outperform baselines by a large margin. Furthermore, TTS-based audiobooks produced with our proposed automatic soundtracking system achieves comparable performance to that produced with the human soundtracking system. To our best of knowledge, this is the first work of automatic soundtracking system for audiobooks. Demos are available on https: //acst1223.github.io/interspeech2022/main.
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