运用基于故事情节的教学游戏进行分数教学的互动媒体开发

Vina Iman Adhiana, Yuniawatika Yuniawatika, Jan Wantoro
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引用次数: 0

摘要

本研究和开发旨在使用基于清晰故事线的教学游戏制作有效且引人入胜的交互式分数学习媒体产品。本研究采用了ADDIE模型的研发类型。研究对象是萨普托伦戈马朗县州立小学5年级的五年级学生。本研究中使用的技术包括验证问卷、观察和访谈。材料专家、媒体专家和教师进行了有效性测试,以获得有效的类别结果。吸引力测试获得了很高的分数,进入了非常有吸引力的类别。产品开发的使用可以提高学生的学习成果,并提供对分数材料的理解,这是从他们在做练习题时获得的价值中知道的,并且平均得分高于最低完整性标准。因此,可以说,这种互动媒体属于适合在学习过程中使用的类别,并且既有效又有趣。这项研究采用了一个基于清晰故事线的学习游戏,涵盖了数学分数的主题
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive Media Development Using Articulate Storyline-Based Instructional Games for Teaching Fractions
This research and development were carried out to produce valid and engaging interactive fractional learning media products using Articulate Storyline-based instructional games. This study used the type of research and development (RD) using the ADDIE model. The research subjects were the fifth-grader of State Elementary School 5 Saptorenggo Malang Regency. The techniques used in this study were validation questionnaires, observation, and interviews. Material experts, media experts, and teachers conducted a validity test to achieve a valid category result. The attractiveness test obtained a very high score and reached the very attractive category. The use of product development can improve student learning outcomes and provide an understanding of fractional material that is known from the value they get when doing practice questions and getting an average score above the Minimum Completeness Criteria. Thus, it can be said that this interactive media falls under the category of being appropriate for use in the learning process and being both valid and interesting. This research employed an Articulate Storyline-based learning game that covers the subject of mathematical fractions 
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