他们是运动员吗?大学生电子竞技参与者运动认同测量与感知利益的自我评估

IF 0.7 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM
Armand Buzzelli, Jason Draper
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引用次数: 3

摘要

大学电子竞技是一个快速发展的实体,在各个校园都有不同的管理方式,体育部门、校园娱乐部门、学生事务部门以及学术部门都有监督。电子竞技有可能支持学生的招聘和保留,同时通过各种学科领域的课外机会支持大学的学术使命。尽管广泛存在着关于将电子竞技视为一项运动的同行评审研究,但询问电子竞技参与者是否将自己视为运动员的研究有限。共有120名参与者完成了一项调查工具,其中包括运动身份测量量表+和娱乐服务质量和重要性工具中的项目。从这项研究中包括的大学电子竞技选手中,我们看到了学生运动员出现的复杂画面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Are They Athletes? A Self-Assessment of Athletic Identity Measurement and Perceived Benefits of Collegiate Esports Participants
Collegiate esports is a rapidly growing entity that is managed differently across campuses, with oversight taking place in athletic departments, campus recreation departments, student affairs, and to a lesser degree, academic departments. Esports has the potential to support the recruitment and retention of students while supporting the academic mission of universities through co-curricular opportunities in a variety of subject areas. Despite the broad existence of peer-reviewed research debating the consideration of esports as a sport, limited research is available that asks esports participants if they view themselves as athletes. A total of 120 participants completed a survey instrument that included items from the Athletic Identity Measurement Scale-Plus and the Quality and Importance of Recreational Services instruments. From the collegiate esports players included in this research, we see a complex picture of student-athletes emerging.
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来源期刊
Recreational Sports Journal
Recreational Sports Journal HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
1.40
自引率
64.30%
发文量
21
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