混合现实和增强现实头戴式显示器中的手交互设计:范围审查和分类

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Richard Nguyen, Charles Gouin-Vallerand, M. Amiri
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引用次数: 0

摘要

2017年,随着第一代商用设备的推出,混合现实向民主化迈出了第一步。作为一种新型媒介,如何利用其固有的空间感知能力和身体追踪能力来进行互动是一个挑战。更具体地说,在人工智能和人机交互的十字路口,目标是超越人类主要在台式电脑上使用的窗口、图标、菜单、指针(WIMP)模式。无论是作为独立模态还是作为多模态的组成部分,手交互都是混合现实原型和商业设备中最流行和最受支持的技术之一。在此背景下,本文介绍了混合现实中手交互的范围文献综述。这篇综述的目的是确定关于手交互的设计和人工智能在其发展和行为中的地位的最新发现。本文总结了2017 - 2022年间的主要交互技术及其技术需求,并设计了隐喻-行为分类法对这些交互进行分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hand interaction designs in mixed and augmented reality head mounted display: a scoping review and classification
Mixed reality has made its first step towards democratization in 2017 with the launch of a first generation of commercial devices. As a new medium, one of the challenges is to develop interactions using its endowed spatial awareness and body tracking. More specifically, at the crossroad between artificial intelligence and human-computer interaction, the goal is to go beyond the Window, Icon, Menu, Pointer (WIMP) paradigm humans are mainly using on desktop computer. Hand interactions either as a standalone modality or as a component of a multimodal modality are one of the most popular and supported techniques across mixed reality prototypes and commercial devices. In this context, this paper presents scoping literature review of hand interactions in mixed reality. The goal of this review is to identify the recent findings on hand interactions about their design and the place of artificial intelligence in their development and behavior. This review resulted in the highlight of the main interaction techniques and their technical requirements between 2017 and 2022 as well as the design of the Metaphor-behavior taxonomy to classify those interactions.
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来源期刊
CiteScore
5.80
自引率
0.00%
发文量
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审稿时长
13 weeks
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