比较Fast4和传统网球的概率模型

Q2 Computer Science
Emma Simmonds, P. O'Donoghue
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引用次数: 4

摘要

网球比赛是一种层次结构,由包含游戏的组组成,而游戏又包含分数。传统的网球比赛和决胜局理论上可以是无限长的,因为一名选手需要至少领先对手2分才能获胜。Fast4网球是一种较新的网球形式,已在许多级别的运动中使用,包括职业网球,自2017年以来,它已在下一代总决赛中使用。本次调查的目的是比较传统网球赛制和Fast4网球在不同选手赢得比赛的概率和比赛持续时间方面的差异。开发了Fast4网球比赛和抢七局的概率模型。通过这些模型,可以比较两种形式的网球比赛中获胜和决胜局的概率,从而得出球员赢分的概率范围。然后,这些模型被用于一系列的模拟,以确定两种赛制中获胜的概率,以及比赛、决胜局、分局和比赛的持续时间。两种网球形式的每一个组成部分都被模拟了10万次,结果显示,与传统网球相比,Fast 4网球的发球影响更小,被打乱的机会更大,比赛时间更短。那些决定网球锦标赛比赛形式的人以及准备参加网球锦标赛的人应该考虑不同能力的球员赢得比赛的可能性以及比赛的持续时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Probabilistic models comparing Fast4 and traditional tennis
Abstract Tennis matches are hierarchies made up of sets containing games which, in turn, contain points. Traditional tennis games and tiebreakers could theoretically be infinite in length because a player needs to be at least 2 points ahead of the opponent to win. Fast4 tennis is a newer format of tennis that has been used at a number of levels of the sport including professional tennis where it has been used in Next Generation Finals events since 2017. The purpose of the current investigation is to compare the traditional tennis format to Fast4 tennis in terms of the probability of different players winning matches and the duration of matches. Probabilistic models of Fast4 tennis games and tiebreakers were developed. These models allowed the probability of winning games and tiebreakers to be compared between the two formats of tennis for a range of probabilities of players winning points. The models were then used within a series of simulations to determine the probability of winning sets and matches as well as the durations of games, tiebreakers, sets and matches in the two formats. Each component of the two formats of tennis was simulated 100,000 times revealing a reduced impact of serve, greater chance of upsets and shorter matches in Fast 4 tennis than in traditional tennis. The probability of players of differing abilities winning matches as well as the duration of tennis matches should be considered by those making decisions on the format of matches to be applied in tennis tournaments as well as by those preparing to compete in such tournaments.
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来源期刊
International Journal of Computer Science in Sport
International Journal of Computer Science in Sport Computer Science-Computer Science (all)
CiteScore
2.20
自引率
0.00%
发文量
4
审稿时长
12 weeks
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