使用HMD虚拟现实调查视觉处理风格的个体差异的探索性研究

IF 1.7 Q2 REHABILITATION
Sarune Savickaite, K. McNaughton, E. Gaillard, Joseph Amaya, Neil McDonnell, Elliot Millington, D. Simmons
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引用次数: 3

摘要

目的:全局和局部处理是人类感知组织的一部分,其中全局处理有助于提取视觉信息的“要点”,局部处理有助于感知细节。这两种类型的视觉处理的个体差异已经在自闭症和多动症(注意缺陷多动障碍)中被发现。在过去的几十年里,虚拟现实(VR)已经成为一种更可行的研究方法。以前没有研究使用这种技术来调查感知差异。设计/方法/方法本研究的目的有三个方面:(1)确定ADHD和自闭症特征与Rey-Osterrieth复杂图形(ROCF)任务的表现之间是否存在关联;(2)研究使用VR绘图工具进行感知体验研究的实际效果;(3)探索VR的三维特性带来的任何感知差异。标准的ROCF测试被用作基线任务,以调查使用VR作为实验平台的实际效用。共有94名参与者接受了测试。发现自闭症商数问卷的注意细节、注意转换和想象分量表可以预测组织型ROCF得分,而只有注意细节分量表可以预测知觉型ROCF得分。当前的研究是经典心理学范式如何被转移到虚拟世界的一个例子。进一步研究虚拟现实中不同个体在绘制任务中的偏好,有助于更好地理解视觉空间信息处理中的个体差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploratory study on the use of HMD virtual reality to investigate individual differences in visual processing styles
PurposeGlobal and local processing is part of human perceptual organisation, where global processing helps extract the “gist” of the visual information and local processing helps perceive the details. Individual differences in these two types of visual processing have been found in autism and ADHD (Attention-Deficit Hyperactivity Disorder). Virtual reality (VR) has become a more available method of research in the last few decades. No previous research has investigated perceptual differences using this technology.Design/methodology/approachThe objective of the research is to threefold: (1) identify if there is association between ADHD and autistic traits and the performance on the Rey-Osterrieth complex figure (ROCF) task, (2) investigate practical effects of using VR drawing tools for research on perceptual experiences and (3) explore any perceptual differences brought out by the three-dimensional nature of the VR. The standard ROCF test was used as a baseline task to investigate the practical utility of using VR as an experimental platform. A total of 94 participants were tested.FindingsAttention-to-detail, attention switching and imagination subscales of autism quotient (AQ) questionnaire were found to be predictors of organisational ROCF scores, whereas only the attention-to-detail subscale was predictive of perceptual ROCF scores.Originality/valueThe current study is an example of how classic psychological paradigms can be transferred into the virtual world. Further investigation of the distinct individual preferences in drawing tasks in VR could lead to a better understanding of individual differences in the processing of visuospatial information.
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来源期刊
CiteScore
4.10
自引率
9.10%
发文量
21
期刊介绍: The Journal of Enabling Technologies (JET) seeks to provide a strong, insightful, international, and multi-disciplinary evidence-base in health, social care, and education. This focus is applied to how technologies can be enabling for children, young people and adults in varied and different aspects of their lives. The focus remains firmly on reporting innovations around how technologies are used and evaluated in practice, and the impact that they have on the people using them. In addition, the journal has a keen focus on drawing out practical implications for users and how/why technology may have a positive impact. This includes messages for users, practitioners, researchers, stakeholders and caregivers (in the broadest sense). The impact of research in this arena is vital and therefore we are committed to publishing work that helps draw this out; thus providing implications for practice. JET aims to raise awareness of available and developing technologies and their uses in health, social care and education for a wide and varied readership. The areas in which technologies can be enabling for the scope of JET include, but are not limited to: Communication and interaction, Learning, Independence and autonomy, Identity and culture, Safety, Health, Care and support, Wellbeing, Quality of life, Access to services.
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