设定电子竞技革命的研究议程

IF 1.8 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM
Luke Butcher, Kevin Teah
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引用次数: 3

摘要

摘要作为流行文化和商业的巨人,电子竞技观众、参与度和商业产出的积极趋势线与许多传统体育项目背道而驰。尽管外行不愿意将其视为“体育”,但电子竞技仍在继续发展,努力解决技术、道德、包容性以及品牌对这个身份驱动的娱乐行业的入侵所带来的类似问题。这些问题更值得体育管理学界关注。因此,通过考察不同的视角,包括了解电子竞技玩家本身、他们如何互动、他们面临的健康和健康挑战,以及大品牌的必要商业参与如何影响行业,可以获得更深入的学术理解。通过将这些见解与传统体育管理知识相结合,组织、品牌和政策制定者可以为培育一个吸引了全球数百万人利益的行业做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Setting the Research Agenda of the eSports Revolution
Abstract A titan of popular culture and commerce, the positive trend lines of eSports audiences, participation and commercial output run counter to those of many traditional sports. Despite the reluctance of the uninitiated to consider them ‘sports,’ eSports continues to evolve, grappling with similar issues emerging from advancements in technology, ethics, inclusion, and the incursions of brands into this identity-driven entertainment industry. These issues and more warrant the attention of sports management scholars. Thus, a deeper scholarly understanding is achieved through examining a diverse range of perspectives, including understanding eSports players themselves, how they interact, the health and wellness challenges they face, and how the industry is impacted by the necessary commercial involvement of big brands. In synthesizing these insights with traditional sports management knowledge organisations, brands, and policy makers can contribute to fostering an industry that has captured the interests of many millions across the globe.
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来源期刊
Journal of Global Sport Management
Journal of Global Sport Management Business, Management and Accounting-Strategy and Management
CiteScore
4.40
自引率
4.50%
发文量
18
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