渴望作为游戏障碍的纽带,其评估稀缺性和在治疗反应中的作用:一个案例系列

Q3 Medicine
K. Siste, Enjeline Hanafi, Lee Thung Sen, Adrian Adrian, N. Sieto
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引用次数: 0

摘要

游戏障碍(GD)是近年来公认的一种心理健康障碍,已引起国际关注。它与其他成瘾性疾病有着共同的核心概念,也可以说是渴求标准。渴望在物质和赌博成瘾方面得到了很好的研究,有更客观的测量工具和与渴望相关的独特背景变量。我们首次介绍了印度尼西亚国家成瘾诊所的四个系列病例,这些病例表明,某些程度的渴望可能会阻碍治疗反应,在不同情况下评估渴望水平的困难,以及影响渴望的各种变量。与后两个病例相比,前两个病例的改善程度较低,预后较差。总的来说,这些病例表明,非常需要集中精力来测量、监测和管理GD患者的渴望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Craving as a Nexus Of Gaming Disorder, its Assessment Scarcity and Role in Therapy Response: a Case Series
Gaming disorder (GD) is a recently recognized mental health disorder and has been garnering international attention. It shares core concepts with other addiction disorders and arguably the craving criterion. Craving has been well studied in substance and gambling addiction, with specific instruments for more objective measurement and distinctive contextual variables pertaining the craving. We present, for the first time, a series of four cases from the Indonesian national addiction clinic that demonstrated certain levels of craving might impede therapeutics response, the difficulty in assessing craving level on distinct scenarios, and the various variables influencing craving. The first two cases displayed low improvement and poorer prognosis compared to the two latter cases. Overall, these cases posited a great need of focus to measure, monitor, and manage craving among GD patients.
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来源期刊
Archives of Psychiatry Research
Archives of Psychiatry Research Social Sciences-Health (social science)
CiteScore
1.20
自引率
0.00%
发文量
29
审稿时长
21 weeks
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