艺术与解剖学,第四部分:雕刻运动中的动物

IF 0.1 4区 艺术学 0 ART
Sandy Scott
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引用次数: 0

摘要

每个雕塑家都知道,为动物的运动建模是很有挑战性的,包括走路、跑步、跳跃,或者任何在自然界观察时看起来模糊的姿势。研究骨骼、肌肉、路线点、关节点、特定物种的比例,以及了解大自然关于所有脊椎动物的“一种模式”,对雕塑家来说是非常宝贵的知识,将有助于了解所有四足动物和脊椎动物的解剖结构。对具象雕塑家来说,最有用的信息是对比较解剖学的理解和逻辑。换言之,如果你了解马的解剖结构,那么所有四足动物的骨骼——比如长颈鹿、驼鹿、麝鼠、大象、狗等等——都是你可以在工作室中使用的逻辑信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Art and Anatomy, Part IV: Sculpting Animals in Motion
Every sculptor knows that it’s challenging to model an animal in motion including walking, running, jumping, or any pose that seems like a blur when observed in nature. Studying skeletons, muscles, waypoints, points of articulation, proportions of a specific species, and understanding Nature’s One Pattern regarding all vertebrates is invaluable knowledge for the sculptor and will initiate an understanding of all quadruped and vertebrate anatomy. The most useful information for the figurative sculptor is the understanding and logic of comparative anatomy. In other words, if you comprehend the anatomy and structure of a horse, the skeleton of all quadrupeds—such as giraffe, moose, muskrat, elephant, dog, and beyond—is logical information you can use in the studio.
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