媒体拼图开发对二年级学生专题学习的建议

Nadia Nadia, Risdiana Andika Fatmawati, M. A. Nurcahyo
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引用次数: 0

摘要

本研究旨在确定SD Negeri 03 Sungai Raya二年级学生主题学习的糖贺谜题媒体的发展。使用的研究模式是基于R&D(研究与开发)的开发。所有专家的验证结果表明,谜题媒体在主题学习中的发展符合有效标准,习得率为100%。大规模现场试验的结果获得了学生对Sugaka拼图媒体的反应,获得了93%的结果。评价活动表1大型现场试验结果获得98%。所有学生的后测成绩为> 80分,然后根据学生最初实地试验的后测结果得出所有学生的平均分,即93分或“非常好”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Puzzle Sugaka pada Pembelajaran Tematik Siswa Kelas II Sekolah Dasar
This study aims to determine the development of sugaka puzzle media for thematic learning for second grade students at SD Negeri 03 Sungai Raya. The research model used is development based on R&D (research and development). The validation results from all experts show that the development of puzzle media in thematic learning meets the valid criteria with the acquisition of a 100% proportion. The results of large-scale field trials with the acquisition of student responses to the Sugaka puzzle media obtained 93% results. Assessment of activity sheet 1 large-scale field test results obtained 98%. The posttest results obtained for all students scored (> 80), then the average score of all students was obtained on the posttest results of the initial field trials of students, namely 93 or "Very Good".
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