元宇宙概念在罗马尼亚的应用

Cătălina Chinie, M. Oancea, Steluța Todea
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引用次数: 4

摘要

摘要元宇宙是一个有争议的概念,一些人大肆宣传,但另一些人则将其视为一种营销策略。尽管第一次提到元宇宙可以追溯到1992年,但在过去几年里,它引起了人们的关注,尤其是在Facebook于2021年更名为“Meta”之后。基于AR和VR、数字交互和虚拟世界中的商业等沉浸式技术,元宇宙有望随着其赋能技术的发展而发展。本文旨在了解罗马尼亚在数字技能人群中采用元宇宙概念的情况。该分析是根据发布在公共社交媒体账户上的在线问卷进行的。研究结果表明,很少有人尝试过元宇宙中的应用程序,投资于元宇宙代币的人更少。玩过RPG或虚拟世界游戏的人似乎比没有玩过的人更多地使用了元宇宙应用程序,因此,这可能是元宇宙应用的一个很好的驱动因素。对元宇宙概念的认识并不是元宇宙被采用的驱动因素。然而,结果显示,购买加密货币和NFT的人也会对元宇宙感兴趣,而不是那些没有交易过这些数字资产的人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The adoption of the metaverse concepts in Romania
Abstract The metaverse is a controversial concept, hyped by some but viewed as a marketing strategy by others. Although the first mentioning of the metaverse dates back to 1992, it has gained attention in the last years, especially after Facebook changed its name to “Meta” in 2021. Based on immersive technologies such as AR and VR, digital interactions and commerce within the virtual world, the metaverse is expected to grow along with its enabling technologies. This article aims to discover the status of the adoption of the metaverse concepts in Romania, among people with digital skills. The analysis was performed based on an online questionnaire, posted on public social media accounts. The results of the study have shown that few people have tried applications within the metaverse, and even fewer have invested in metaverse tokens. People who played RPG or virtual world games seem to have used metaverse applications more than those who have not, thus, this could be a good driver for metaverse adoption. Awareness of the metaverse concept was not a driver of metaverse adoption. However, results show that people who purchase cryptocurrencies and NFTs would also be interested in the metaverse, more than people who have not transacted these digital assets.
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