从批判性和参与性的角度重新思考数字游戏。浅谈

Q3 Arts and Humanities
Patrícia Da Silva Leite, Deborah Andrade Torquato Schimidt
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引用次数: 0

摘要

数字游戏是基于我们的文化和社会创造的社交对象,同时也有助于塑造我们的世界。通过对数字游戏和技术的批判性视角,可以讨论这些人工制品在我们社会中的发展,也可以理解它们在工具视角之外的相关性。在本文中,我们基于作者的两项研究进行了简要的反思:第一,关于数字游戏与残疾人之间的联系;第二,关于数字游戏对批判性教育的贡献。我们这项工作的目标是强调数字游戏批判性愿景中存在的解放和参与潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rethinking Digital Games in a Critical and Participatory Perspectives. A Brief Reflection
Digital games are social objects created based on our culture and society and at the same time they contribute to shaping our world. Through a critical perspective of digital games and technology, it is possible to discuss the unfolding of these artefacts in our society and also understand their relevance beyond an instrumental view. In this paper, we present a brief reflection based on two researches developed by the authors: the first, regarding the link between digital games and people with disabilities; and the second, about contributions of digital games to a critical education. Our goal with this work is to highlight the emancipatory and participatory potential present in the critical vision of digital games.
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来源期刊
Ethics in Progress
Ethics in Progress Arts and Humanities-Philosophy
CiteScore
0.20
自引率
0.00%
发文量
11
审稿时长
12 weeks
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