感知控制理论在啤酒博弈供应链模型中的应用

IF 1.3 4区 工程技术 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
A. S. White, L. Brodie, M. Censlive
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引用次数: 0

摘要

摘要:本研究探讨了感知控制理论(PCT)是否可以用于利用啤酒博弈数据对小团体决策进行建模。PCT模型在运行Beer Game的公共和MSc数据上进行了测试。对闭环行为的研究确定了感知到的扰动是被控制变量。建立了一套PCT Simulink模型,并调整了它们的参数,使其能够仅根据群体的顺序给出与人类啤酒游戏相当的反应。一些小组似乎额外使用了待办事项列表作为输入。结合闭环控制原理的PCT确实代表了人类对啤酒游戏的管理,从14组参与者中获得PCT模型的订单与啤酒游戏中使用的订单之间的总体相关系数为0.70-0.74,并得到最小加权积分IAE和ITAE以及Kolmogorov-Smirnov 2样本检验的支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of perceptual control theory to a Beer Game supply chain model
ABSTRACT The research investigated whether Perceptual Control Theory (PCT) can be used to model the decisions of small groups utilizing data from the Beer Game. The PCT model was tested on public and MSc data operating the Beer Game. Investigations of closed-loop behaviour determined the perceived disturbance was the controlled variable. A set of PCT Simulink models was built and their parameters adjusted to give responses comparable to the human Beer Game based on the groups’ orders alone. A few groups appear to have additionally used the backlog as input. PCT, incorporating the principle of closed loop control, does represent the human management of the Beer Game, giving an overall correlation coefficient of 0.70-0.74 obtained between the orders from a PCT model and those used in the Beer Game from 14 groups of participants and supported by minimum weighted integrals IAE and ITAE and Kolmogorov-Smirnov 2 sample tests.
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来源期刊
Journal of Simulation
Journal of Simulation COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-OPERATIONS RESEARCH & MANAGEMENT SCIENCE
CiteScore
5.70
自引率
16.00%
发文量
42
期刊介绍: Journal of Simulation (JOS) aims to publish both articles and technical notes from researchers and practitioners active in the field of simulation. In JOS, the field of simulation includes the techniques, tools, methods and technologies of the application and the use of discrete-event simulation, agent-based modelling and system dynamics.
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