在线游戏中,字里行间的阅读量是多少?

IF 1.1 Q3 COMMUNICATION
Noboru Sakai
{"title":"在线游戏中,字里行间的阅读量是多少?","authors":"Noboru Sakai","doi":"10.1075/ip.00039.sak","DOIUrl":null,"url":null,"abstract":"\n This paper discusses to what extent people can convey and understand intentions and messages in Monster Strike,\n which has only one tool for intentional messaging – called ‘good job’ (GJ) – to send messages to other players, and it is,\n therefore, interesting to analyze how players exchange ideas and infer each other’s communicative intentions using a limited means\n of communication towards a common goal. This paper describes the significance of GJ first through an analysis of actual game\n playing, with supplemental information from players’ discussion spaces on line. The communications encompass (1) the original\n meaning (i.e., ‘good job’); (2) extended interpretations; and (3) an attention signal, with shared temporary and cumulative\n knowledge of the game and the players’ own dispositions.","PeriodicalId":36241,"journal":{"name":"Internet Pragmatics","volume":null,"pages":null},"PeriodicalIF":1.1000,"publicationDate":"2019-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"How much reading between the lines is there in online game playing?\",\"authors\":\"Noboru Sakai\",\"doi\":\"10.1075/ip.00039.sak\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\n This paper discusses to what extent people can convey and understand intentions and messages in Monster Strike,\\n which has only one tool for intentional messaging – called ‘good job’ (GJ) – to send messages to other players, and it is,\\n therefore, interesting to analyze how players exchange ideas and infer each other’s communicative intentions using a limited means\\n of communication towards a common goal. This paper describes the significance of GJ first through an analysis of actual game\\n playing, with supplemental information from players’ discussion spaces on line. The communications encompass (1) the original\\n meaning (i.e., ‘good job’); (2) extended interpretations; and (3) an attention signal, with shared temporary and cumulative\\n knowledge of the game and the players’ own dispositions.\",\"PeriodicalId\":36241,\"journal\":{\"name\":\"Internet Pragmatics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.1000,\"publicationDate\":\"2019-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Internet Pragmatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1075/ip.00039.sak\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Internet Pragmatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1075/ip.00039.sak","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0

摘要

本文讨论了人们在《怪物弹珠》中传达和理解意图和信息的程度,这款游戏只有一种故意传递信息的工具——“good job”(GJ)——向其他玩家发送信息,因此,分析玩家如何通过有限的交流手段来交流想法并推断彼此的交流意图是很有趣的。本文首先通过对实际游戏过程的分析来说明GJ的意义,并辅以在线玩家讨论空间的信息。沟通包含(1)原意(即“干得好”);(2)引申解释;(3)一种注意力信号,具有共同的暂时和累积的游戏知识以及玩家自己的性情。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How much reading between the lines is there in online game playing?
This paper discusses to what extent people can convey and understand intentions and messages in Monster Strike, which has only one tool for intentional messaging – called ‘good job’ (GJ) – to send messages to other players, and it is, therefore, interesting to analyze how players exchange ideas and infer each other’s communicative intentions using a limited means of communication towards a common goal. This paper describes the significance of GJ first through an analysis of actual game playing, with supplemental information from players’ discussion spaces on line. The communications encompass (1) the original meaning (i.e., ‘good job’); (2) extended interpretations; and (3) an attention signal, with shared temporary and cumulative knowledge of the game and the players’ own dispositions.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Internet Pragmatics
Internet Pragmatics Arts and Humanities-Language and Linguistics
CiteScore
3.30
自引率
0.00%
发文量
10
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信