网络游戏障碍:一种真正的障碍还是一种应对方式?案例系列

IF 0.4 Q4 PEDIATRICS
Shipra Singh, Nitin B. Raut
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引用次数: 0

摘要

网络游戏障碍(IGD)通常与共病心理问题有关,显然存在双向关系,其中任何一种都容易导致另一种。IGD是一种个体实体还是一种应对机制,这仍然是一个谜。在这里,我们的目标是用发展的方法描述4名患有精神或社会心理合并症的青少年男性的IGD,并找出游戏行为、精神病理和环境之间不同的相互作用。本文还旨在探讨如何将IGD理解为一种应对另一种心理状况的方式,确定哪一种可能是管理的关键因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Internet Gaming Disorder: A Real Disorder or a Way of Coping? A Case Series
Internet gaming disorder (IGD) is frequently associated with comorbid psychological issues, and apparently, there exists a bidirectional relationship that either of them predisposes the other. It still remains an enigma whether IGD is an individual entity or a coping mechanism. Here, we aim to describe IGD in 4 adolescent males with comorbid psychiatric or psychosocial conditions using a developmental approach and to bring out different interplays between gaming behavior, psychopathology, and environment. This article also aims at exploring how IGD can be understood as a way of coping with another psychological condition, identifying which could be a key factor in the management.
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来源期刊
CiteScore
0.70
自引率
16.70%
发文量
0
期刊介绍: Journal of Indian Association for Child and Adolescent Mental Health (JIACAM) is a peer reviewed online journal. Uniform Requirements for Manuscripts Submitted to Biomedical Journals (http://www.icmje.org) will be followed. JIACAM accepts original articles, review articles, case reports, conference announcements, summary of trials, letters to the editor and conference reports.
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