动画媒体提高学生学习成绩

Nadia Roosmalita Sari
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引用次数: 2

摘要

学校的学习方法倾向于使用讲座和书籍模型作为学习媒介。而目前,技术发展迅速。利用技术作为学习媒介对于吸引学生的学习兴趣非常重要。在小学阶段,孩子们仍然喜欢边玩边学习。本研究建议将动画作为小学学生的学习媒介。这种媒体可以被教师用作学习媒体。这种动画媒体有望吸引学生的学习兴趣,尤其是数学科目。在动画中,以数学为主题的图像形式的可视化成为需要优化的事情之一。本研究的目的是开发动画学习媒体作为一种替代的自学工具,帮助学生掌握数学科目,并找出数学学习产品的可行性。本研究中使用的研究与开发方法是研究与开发(R&D)。这种方法涵盖了所有与开发相关的内容,以生产高质量的交互式学习媒体软件。根据试验,81%的媒体专家、88%的材料专家、70%的初步现场试验和93%的现场试验获得了支持。基于这些结果,数学科目的动画媒体作为自学习媒体是可行的,平均值为83%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animation Media to Improve Student Learning Results
Learning methods in schools tend to use lecture and book models as learning media. Whereas at present, technology is growing rapidly. The use of technology as a learning medium is very important to attract students' interest in learning. At the Elementary School level, children still like learning while playing. This research proposes animation as a learning media for students in elementary schools. This media can be used by teachers as learning media. This animation media is expected to attract students' interest in learning, especially in mathematics subjects. In animation, visualization in the form of images moving on the subject of mathematics becomes one of the things that need to be optimized. The purpose of this study was to develop animation learning media as an alternative self-learning tool to help to master mathematics subjects for students and find out the feasibility of products for mathematics learning. The research and development methodology used in this study is Research and Development (R & D). This methodology covers all things related to development to produce quality interactive learning media software. Based on the trial, 81% of media experts, 88% of material experts, 70% of initial field tests, and 93% of field trials were obtained. Based on these results, the animation media for mathematics subjects has been feasible to be used as a medium of self-learning with an average value of 83% validation.
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