使用Kvisoft动画书制作应用程序的电子模块交互式数论

Dodik Mulyono, A. Elly
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引用次数: 1

摘要

本研究旨在为STKIP PGRI Lubuklinggau的学生制作一个有效、实用和有效的交互式数论电子模块。进行的研究类型是研究和开发。使用Kvisoft flipbook maker应用程序的交互式数论电子模块的研究阶段改编自Alessi&Trollip开发模型,该模型由4个开发阶段组成,即:(1)规划;(2) 设计;(3)发展。它有三个属性,即(1)标准;(2) 正在进行的评估;(3)项目管理。这项研究是在STKIP PGRI Lubuklinggau进行的。基于数据分析,有效性测试使用Kvisoft动画书制作应用程序生成一个交互式数论电子模块,该模块非常有效,平均得分为4.71;实用性测试使用非常实用的Kvissoft动画书制造应用程序生成交互式数论电子模块,平均分为4.47,从学习的平均得分来看是有效的74,6结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
E-Modul Interaktif Teori Bilangan Menggunakan Aplikasi Kvisoft Flipbook Maker
This study aims to produce an interactive number theory e-module using the Kvisoft flipbook maker application for STKIP PGRI Lubuklinggau students that is valid, practical and effective. The type of research conducted is research and development. The research stages of the interactive number theory e-module using the Kvisoft flipbook maker application were adapted from the Alessi & Trollip development model, which consisted of 4 stages of development, namely: (1) planning; (2) designs; and (3) development. And there are three attributes in it, namely (1) standards; (2) ongoing evaluation; and (3) project management. This research was conducted at STKIP PGRI Lubuklinggau. Based on the data analysis, the validity test produces an interactive number theory e-module using the Kvisoft flipbook maker application which is very valid with an average score of 4.71 and the practicality test produces an interactive number theory e-module using the very practical Kvisoft flipbook maker application with an average score of an average of 4.47 and effective seen from the average score of 74,6 learning outcomes.
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