海岛标尺风险桌游作为学习媒介对小学生创造性思维能力的影响

Yani Fitriyani, Marlina Eliyanti, Eli Hermawati, Teguh Ramdan Fauzi
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引用次数: 0

摘要

学生在社会学学习中的创造性思维能力较低,表现在学生回答描述性问题的能力较差,在回答问题时也不能提供想法。本研究旨在描述使用图像媒体学习的群岛风险标尺桌游对学生创造性思维能力的差异和提高。本研究采用准实验方法进行定量研究,研究设计为非等效对照组设计。本研究的对象为库宁安县Lebakwangi区SD Negeri Pasayangan的五年级学生。使用测试工具进行数据收集,以前测和后测描述题的形式测量学生在行动前后的创造性思维能力。本研究的数据分析采用仪器检验和统计检验。结果表明:(1)使用棋盘游戏《群岛风险标尺》学习媒体的实验班与使用图像学习媒体的对照班学生的创造性思维能力存在差异。(2)使用棋盘游戏《群岛风险标尺》学习媒体的实验班和使用图像学习媒体的对照班学生的创造性思维能力有提高(增益)。本研究的结论是,与使用图像学习媒体的学生相比,使用桌游学习媒体对学生的创造性思维能力有很大的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The use of Risk Board Game Rulers of Archipelago as Learning Media on creative thinking ability of Elementary School Students
The low ability of students' creative thinking in social studies learning is shown by students who are less able to answer descriptive questions and also have not been able to provide ideas when answering a question. This study aims to describe the differences and improvement of students' creative thinking skills using the board game Risk Rulers of the Archipelago learning media using image media. This research includes quantitative research with a Quasi-Experimental approach, the research design is a Non-Equivalent Control Group Design. The subjects of this study were fifth-grade students of SD Negeri Pasayangan, Lebakwangi District, Kuningan Regency. Data collection was carried out using test instruments in the form of pretest and posttest description questions to measure students' creative thinking skills before and after the action. The data analysis of this research used instrument tests and statistical tests. The results showed that: (1) there were differences in students' creative thinking skills in the experimental class using the board game Risk Rulers of the Archipelago learning media and the control class using image learning media. (2) there is an increase (gain) of student's creative thinking skills in the experimental class using the board game Risk Rulers of the Archipelago learning media and the control class using image learning media. The conclusion of this research is the use of board game learning media Risk Rulers of the Archipelago is very influential on students' creative thinking skills compared to those using image learning media.
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