基于Android应用程序的Gandrung Dance多媒体设计

Ciptaning Rahajeng Prawesti, Trisakti Trisakti, Setyo Yanuartuti
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引用次数: 0

摘要

在这个科技发达的时代,即使是孩子也可以使用智能手机,技术已经变得普遍,因为它的易用性。因此,技术可以保持学习材料的相关性,为学习者创造适合这个时代的学习媒体。本研究旨在通过android应用程序的开发过程来阐述Gandrung dance的产品规格和学习媒介。采用研发方法,运用adi模型对产品的有效性进行评价。数据收集采用观察法和访谈法。研究结果表明,Gandrung dance的产品开发成一个智能手机应用程序,包括Gandrung dance从简介,舞蹈动作,化妆和服装到测验的分级材料研究。到目前为止,已经完成的三个开发过程是分析、设计和开发。在分析阶段确定研究问题,然后开发设计和开发阶段,开发材料或产品的展示,并将想法带入产品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimedia Design Of Gandrung Dance Using Android Application
In this era where technology is vastly developed, and even children can use or utilise smartphones, technology has become something general because of its ease. Therefore, technology can keep learning materials relevant to create suitable learning media for learners in this era. This study aimed to elaborate on the product's specifications and the learning media of Gandrung dance using the android application's developmental process. The research and Development method was used, and ADDIE-model was featured to assess the product's effectiveness. The data was collected using observation and interviews. The result of the study shows that the product development of Gandrung dance into a smartphone application consisting of Gandrung dance's graded material study from the synopsis, dance movements, makeup and wardrobe to quizzes. The three developmental processes that have been done up until this point are analysis, design, and development. The research problems were decided during the analysis stage, and the design and development stage was developed, developing the material or the product's display and bringing the idea into the product.
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