光学运动影像系统中的时间年代学、物质性和时间力学

IF 0.3 2区 艺术学 0 FILM, RADIO, TELEVISION
D. Feeney
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引用次数: 0

摘要

在动画、媒体考古学和电影领域,人们非常关注图像和观众。本文将扩大这一焦点,探索运动图像作为一种时间形式,在动画的扩展背景下,将设备与图像和观众三角化。所讨论的器件构成了作者研究开发的光学成像系统艺术品的一部分。这些装置投射移动的光图像,具有不同的历史和光机械基础。这些系统呈现出它们自己的光学生成时间形式,不是分钟和小时,而是运动和光,作者称之为时间光。本文探讨了揭示运动影像的生成机制如何通过批判性地让观众参与到时间的建构、中介和体验中来为装置建立新的本体。作为“客体”和“主观体验”,时间与我们人类和后人类与技术的关系密切相关。因此,运动图像的主观体验与它的隐藏装置相结合,可以明确我们与时间的技术-人的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Achronologies, Materiality and Mechanics of Time in Optical Moving Image Systems
Within the fields of animation, media archaeology and film, much attention is placed on the image and the viewer. This article will broaden this focus to explore the moving image as a form of time in an expanded context of animation which triangulates the device with the image and viewer. The devices discussed form part of optical image system artworks that the author has researched and developed. These devices project moving images of light and have diverse historical and opto-mechanical underpinnings. The systems present their own form of optically generated time, not of minutes and hours, but of movement and light, which the author terms time-light. The article explores how revealing the mechanism generating the moving image can establish a new ontology for the device by critically engaging the viewer in how time is constructed, mediated and experienced. Being both ‘object’ and a ‘subjective experience’, time is deeply connected to our human and post-human relationship with technology. The subjective experience of the moving image in conjunction with its decloaked device can therefore make explicit our techno–human relationship with time.
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来源期刊
Animation-An Interdisciplinary Journal
Animation-An Interdisciplinary Journal FILM, RADIO, TELEVISION-
CiteScore
0.70
自引率
25.00%
发文量
19
期刊介绍: Especially since the digital shift, animation is increasingly pervasive and implemented in many ways in many disciplines. Animation: An Interdisciplinary Journal provides the first cohesive, international peer-reviewed publishing platform for animation that unites contributions from a wide range of research agendas and creative practice. The journal"s scope is very comprehensive, yet its focus is clear and simple. The journal addresses all animation made using all known (and yet to be developed) techniques - from 16th century optical devices to contemporary digital media - revealing its implications on other forms of time-based media expression past, present and future.
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