修复性游戏创造:针对心理社会障碍的设计

IF 0.4 2区 艺术学 0 ARCHITECTURE
DESIGN ISSUES Pub Date : 2023-01-01 DOI:10.1162/desi_a_00703
Kara Stone
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引用次数: 0

摘要

本文提出了一个名为“修复性游戏创造”的设计框架,这是一个创造互动媒体的过程,专注于治疗、情感接受和心理社会障碍的可及性。它是由残疾研究,影响理论,反资本主义思想,以及研究创作和/或批判实践的艺术家奖学金通知。尽管许多游戏设计和游戏研究关注的是最终产品或玩家体验,但本文关注的是游戏设计过程,因此不会分析特定游戏,而是提出基于心理残疾的游戏创造新方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reparative Game Creation: Designing For and With Psychosocial Disability
This article proposes a design framework called Reparative Game Creation, a process of creating interactive media focused on healing, emotional acceptance, and accessibility for the psychosocially disabled. It is informed by disability studies, affect theory, anti-capitalist thought, and artist-scholarship on research creation and/or critical practice. Though much of game design and game studies focus on the end product or the player experience, this article instead focuses on the process of game design, and as such does not analyze particular games but instead proposes new ways of creating games informed by psychosocial disability.
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来源期刊
DESIGN ISSUES
DESIGN ISSUES ARCHITECTURE-
CiteScore
1.60
自引率
0.00%
发文量
23
期刊介绍: The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.
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