利用游戏化来提高尼日利亚建筑行业的生产力和员工参与度

IF 1.9 Q3 ENGINEERING, CIVIL
Ayodeji Emmanuel Oke, John Aliu, Erastus Mwanaumo, T. Abayomi, Charles Kahanji
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引用次数: 0

摘要

本文旨在研究游戏化实践在建筑行业的各种应用,重点是提高安全和质量,项目管理,创新和生产力以及劳动力发展。设计/方法/方法进行了全面的文献综述,以确定可以采用游戏化的几个建设领域,这有助于制定问卷调查。使用方便的抽样技术将调查分发给尼日利亚建筑业的建筑专业人员。收集的数据使用各种统计工具进行分析,如百分比、频率、平均项目得分和探索性因素分析。此外,还进行了聚类分析,以便对这些应用领域进行更全面的分析。游戏化在尼日利亚建筑行业的四个关键应用领域——安全和质量、项目管理、创新和效率以及劳动力发展。通过将游戏元素融入这些关键领域,尼日利亚的建筑组织可以提高工人的参与度,提高生产率并改善安全性,最终实现更好的项目成果。实际意义识别和评估游戏化在建筑行业的应用领域,将有助于建筑组织和利益相关者做出明智的决定,将游戏元素整合到安全与质量、项目管理、创新和效率以及劳动力发展等关键领域。独创性/价值该研究为建筑组织和利益相关者提供了有价值的信息,他们希望通过游戏化来提高工人的参与度、提高生产力和改善项目的安全性。它还增加了在各个行业中使用游戏化的不断增长的研究,并为该领域的进一步研究提供了基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Leveraging gamification to enhance productivity and employee engagement in the Nigerian construction industry
PurposeThis article aims to investigate the various applications of gamification practices in the construction industry, with a focus on improving safety and quality, project management, innovation and productivity and workforce development.Design/methodology/approachA comprehensive literature review was conducted to identify several construction areas where gamification can be employed, which helped in formulating a questionnaire survey. The survey was disseminated to construction professionals in the Nigerian construction industry using a convenience sampling technique. The collected data were analyzed using a variety of statistical tools such as percentages, frequencies, mean item scores and exploratory factor analyses. Additionally, cluster analysis was performed to obtain a more comprehensive analysis of these application areas.FindingsFour key clusters of gamification areas of application in the Nigerian construction industry were identified – safety and quality, project management, innovation and efficiency and workforce development. By integrating game elements into these critical areas, construction organizations in Nigeria can enhance worker engagement, increase productivity and improve safety, ultimately leading to better project outcomes.Practical implicationsThe identification and evaluation of the gamification areas of application in the construction industry would help construction organizations and stakeholders make informed decisions regarding the integration of game elements into critical areas such as safety and quality, project management, innovation and efficiency and workforce development.Originality/valueThe study provides valuable information for construction organizations and stakeholders looking to enhance worker engagement, increase productivity and improve safety in their projects through gamification. It also adds to the growing body of research on the use of gamification in various industries and provides a foundation for further studies in this area.
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来源期刊
CiteScore
4.30
自引率
9.10%
发文量
41
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