面向环境学习的PBL集成生物环境科学App (BES App)的开发

W. Sari, Dwi Indra Aprilliandari
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引用次数: 0

摘要

背景:新冠肺炎疫情下的生物学学习旨在通过提高思维能力和成果,提高教育工作者的教学能力。旨在促进环境学习的创新之一是生物环境科学应用程序(BES应用程序),用于学习环境科学材料,特别是Bangka Belitung群岛省发生的亚环境变化。该媒体融合了PBL (Problem Based Learning)的特点来指导学习,让学生获得学习经验,使学习变得有意义。方法:该开发设计使用D&DR,它由六个阶段组成:1)识别问题,2)描述目标,3)设计和开发工件,4)测试工件,5)评估测试结果,6)沟通测试结果。生产媒介的可行性测试由材料、生物和媒介专家组成,并得到同行评审的支持。采用问卷调查的方式获取数据,并对数据进行定量检验。结果:可行性测试材料方面得分为91.08%,生物学学习方面得分为85.03%,媒介方面得分为89.08%。结论:BES App值得在邦卡尔比南市的几所高中大规模实施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Development of PBL Integrated Bioenvironmentalscience App (BES App) for Environmental Learning
Background: Biology learning under the Covid-19 pandemic aimed to enhance educators' pedagogical competence by improving thinking abilities and producing results. One of the innovations intended to facilitate environmental learning is the BioEnviroScience App (BES App) for learning environmental science materials, specifically in the sub-environmental changes that occurred in the Province of the Bangka Belitung Islands. This media is integrated with Problem Based Learning (PBL) characteristics to guide the learning, allowing students to obtain learning experiences and make learning meaningful. Methods: This development design uses D&DR, which consists of six stages: 1) identifying the problem, 2) describing the objectives, 3) designing and developing the artifact, 4) testing the artifact, 5) evaluating testing results, and 6) communicating the testing findings. The feasibility test of the produced medium comprises a material, biological, and media specialists and is supported by peer review. A questionnaire was used to obtain data, which was examined quantitatively. Results: The material aspect of the feasibility test received 91.08% in the excellent category, the learning aspect of biology received 85.03% in the excellent category, and the media aspect received 89.08% in the excellent category. Conclusion: BES App deserves to be implemented on a large scale in several high schools in Pangkalpinang City.
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