沉浸式体验、用户参与和感知真实性对增强现实环境下场所满意度的影响

IF 3.4 3区 管理学 0 INFORMATION SCIENCE & LIBRARY SCIENCE
Kazım Dağ, S. Çavuşoğlu, Yakup Durmaz
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引用次数: 1

摘要

目的本研究旨在测量增强现实(AR)对沉浸式体验、场所满意度、用户参与度和感知真实性的影响。设计/方法/方法研究人群包括参观土耳其Sakip Sabanci博物馆的博物馆游客,该博物馆通过ipad使用AR技术为观众提供互动体验。这些数据是在线和离线收集的。该研究共进行了397份问卷调查。通过智能偏最小二乘(PLS) 3对假设进行检验。发现沉浸式体验对场所满意度、用户粘性和感知真实性有积极影响。研究还发现,用户参与度和感知真实性在沉浸式体验和场所满意度之间起中介作用。研究局限/影响由于研究在时间、成本、可及性和控制困难等方面存在局限性,因此无法达到整个宇宙。因此,这项研究是对397名游客进行的,他们参观了土耳其的Sakip Sabanci博物馆(SSM),并使用了AR技术。实践意义本研究强调AR在文化旅游中的重要性。博物馆参观者与AR的互动可以通过沉浸式体验大大增强。扩展AR以提供不同的体验可以增加游客数量。虽然最近有一些关于AR的研究,但在博物馆的背景下对这一主题进行调查和实证检验似乎还不够。没有在土耳其进行的研究调查了本研究的当前主题。用提出的研究模型在土耳其进行这项研究将使主题更容易理解,证明研究的原创性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The effect of immersive experience, user engagement and perceived authenticity on place satisfaction in the context of augmented reality
PurposeThis study aims to measure the effect of augmented reality (AR) on immersive experiences, place satisfaction, user engagement and perceived authenticity.Design/methodology/approachThe population of the research consists of museum visitors visiting the Sakip Sabanci Museum in Turkey, which provides an interactive experience to the audience using AR technology via iPads. The data were collected both online and offline. The research was carried out with 397 questionnaire forms. The hypotheses were tested through smart partial least squares (PLS) 3.FindingsImmersive experience positively affects place satisfaction, user engagement and perceived authenticity. It was also concluded that user engagement and perceived authenticity mediated the relationship between immersive experience and place satisfaction.Research limitations/implicationsThe entire universe could not be reached, as the study had limitations in terms of time, cost, accessibility and control difficulties. Therefore, the study was carried out with 397 visitors who visited the Sakip Sabanci Museum (SSM) in Turkey and used AR technology.Practical implicationsThe study emphasized the importance of AR in cultural tourism. The interactions of museum visitors with AR can be greatly enhanced by immersive experiences. Expanding AR to provide different experiences can increase the number of visitors.Originality/valueAlthough there are recent studies on AR, it seems insufficient to investigate and empirically examine this subject in the context of museums. No studies conducted in Turkey have investigated the current topic of this study. Conducting this research in Turkey with the proposed research model will make the topic easier to understand, proving the study's originality.
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来源期刊
Library Hi Tech
Library Hi Tech INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
8.30
自引率
44.10%
发文量
97
期刊介绍: ■Integrated library systems ■Networking ■Strategic planning ■Policy implementation across entire institutions ■Security ■Automation systems ■The role of consortia ■Resource access initiatives ■Architecture and technology ■Electronic publishing ■Library technology in specific countries ■User perspectives on technology ■How technology can help disabled library users ■Library-related web sites
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