虚拟现实技术作为人体测量工具的应用研究

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH
Uğur Efe Uçar, Gözde Gökdemir, E. Garip
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引用次数: 0

摘要

诸如不断变化的空间使用习惯、不断发展的技术以及空间用户的各种物理和人口特征等基本因素今天使人体测量假设的准确性受到质疑。本文旨在揭示VR是否可以作为一种人体测量工具,基于VR测量尺寸感知的能力。为此,我们确定了显示VR与现实世界尺寸感知差异的参数,旨在揭示它们对尺寸感知过程的影响。参与者收到指示,在真实和虚拟现实的实验环境中估计各种空间组件的大小。然而,这种方法用于分析假设之间的收敛和分歧,而不是用户生成维度假设的准确性。该研究的结果是在物理和虚拟环境中对用户估计的比较图形叙述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study of the Application of Virtual Reality Technology as an Anthropometric Measurement Tool
Fundamental factors such as constantly changing space usage habits, evolving technology, and various physical and demographic characteristics of space users today call the accuracy of anthropometric assumptions into question. This paper aims to reveal whether VR could be used as an anthropometric measurement tool based on VR’s capacity to measure size perception. For this, the parameters that reveal the difference in size perception between VR and the real world were determined, and it was aimed to reveal their effect on the size perception process. Participants received instructions to estimate the sizes of various space components in experimental environments in both real and virtual reality. However, this approach was used to analyze the convergence and divergence between the assumptions rather than the accuracy of user-generated dimensional assumptions. The study’s findings are presented as comparative graphical narratives of user estimates in physical and virtual environments.
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来源期刊
Interaction Design and Architectures
Interaction Design and Architectures EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.50
自引率
15.40%
发文量
16
审稿时长
20 weeks
期刊介绍: IxD&A (Interaction Design and Architecture (s)) Journal bases its existence on the following beliefs: - the complexity of today''s society requires the developments of new visions and new tools to address new systemic problems; - one needs at large to promote a deeper understanding of the interaction mechanisms, whatever the scale and the phenomena involved, from which originate the dynamic and static of the systems and all forms of architectures; - within complex systems, processes, architectures and cultural stratifications the focus should be always the individuals and their continuous co-evolution with the place that they populate; - the project and the ability to meta-design are central elements necessary to live consciously experiences, and above all those mediated by the machine. IxD&A aims to offer an interdisciplinary arena where everybody can present top level researches and discuss ideas on the future of technology mediated experiences in the field of communication, learning, working, entertainment, healthcare, etc...) a future that can be made possible by a joint effort in research and education. IxD&A, indeed, offers the ideal forum for meeting among frontier research, education, cutting edge technology development and application. Indeed, there will be no future if research and education will not be able to meet the world of production, or, in other words if we will not be able to transfer the ''lab'' into real life.
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