虚拟现实中用于鲁棒瞳孔测量的瞳孔光反射校正

IF 2.3 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Marie-Lena Eckert, T. Robotham, Emanuël Habets, Olli S. Rummukainen
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引用次数: 0

摘要

带有集成眼动仪的虚拟现实(VR)头戴式设备可以测量虚拟现实体验中与认知相关的瞳孔大小波动。我们提出了一种方法来纠正光引起的瞳孔大小变化,否则掩盖了更微妙的认知驱动效应,如认知负荷和情绪状态。我们探索了多个校准序列,以找到与亮度和瞳孔扩张相关的单个映射函数,这些函数可以在VR体验中实时使用。生成的映射函数在基于VR的n-back任务和六自由度VR场景的自由探索中进行评估。我们的结果表明,从固定区域和背景的加权平均估计亮度产生最佳的性能。由实体灰度或真实场景亮度水平组成的校准序列以伪随机顺序显示6 s,证明其鲁棒性最强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pupillary Light Reflex Correction for Robust Pupillometry in Virtual Reality
Virtual reality (VR) headsets with an integrated eye tracker enable the measurement of pupil size fluctuations correlated with cognition during a VR experience. We present a method to correct for the light-induced pupil size changes, otherwise masking the more subtle cognitively-driven effects, such as cognitive load and emotional state. We explore multiple calibration sequences to find individual mapping functions relating the luminance to pupil dilation that can be employed in real-time during a VR experience. The resulting mapping functions are evaluated in a VR-based n-back task and in free exploration of a six-degrees-of-freedom VR scene. Our results show estimating luminance from a weighted average of the fixation area and the background yields the best performance. Calibration sequence composed of either solid gray or realistic scene brightness levels shown for 6 s in a pseudo-random order proved most robust.
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CiteScore
2.90
自引率
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