沙滩排球陈述性战术知识攻击测验场景的内容效度

Jarbas Rállison Domingos-Gomes, Raianne De Brito Grisi, Júlio Cesar Gomes da Silva, Vitor Bruno Cavalcanti Torres, Henrique de Oliveira Castro, G. Ricarte Batista
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引用次数: 0

摘要

本研究的目的是验证沙滩排球(BV)攻击场景,为其模态构建陈述性战术知识攻击测试(DTKAT)提供依据。采用1-5李克特量表,以语言清晰度、实际相关性和项目代表性为标准,对BV游戏真实情境中的32个攻击场景进行了内容效度系数(CVC)评估。结果表明:各标准[图像清晰度(CVC - 0.98);实际相关性(CVC - 0.97);项目代表性(CVC - 0.94)],除一个场景外,获得CVC大于0.80的场景被排除。为创建DTKAT-BV,验证了31个场景
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CONTENT VALIDITY OF SCENES OF THE DECLARATIVE TACTICAL KNOWLEDGE ATTACK TEST OF BEACH VOLLEYBALL - DTKAT-BV
The aim of the study was to validate attack scenes in beach volleyball (BV) for the construction of a declarative tactical knowledge attack test (DTKAT) for the modality. 32 attack scenes in real situations of BV game through were assessed the Content Validity Coefficient (CVC) through criteria of language clarity, practical relevance and item representativity, using a 1-5 likert scale. The results showed that for all criteria [image clarity (CVC - 0.98); practical relevance (CVC - 0.97); item representativity (CVC – 0.94)], scenes obtained CVC greater than 0.80, except for one scene, being thus excluded. 31 scenes were validated for the creation of a DTKAT-BV
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