数字游戏体验中的文化差异

IF 0.7 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Kwangja Lee, Y. Sah
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引用次数: 0

摘要

文献表明,东亚人具有整体观,关注突出对象及其背景,而西方人则保持分析观,关注焦点对象及其属性。此外,东亚人强调自我的相互依存,而西方人则强调自我的独立。目前的研究考察了世界观和自我意识的文化差异如何影响玩家的数字游戏体验,包括视觉注意力、角色识别、代理感和空间存在感。结果表明,与欧洲参与者相比,韩国参与者确实更关注背景物体,空间感更强,对虚拟形象的代理能力更低。参与者在空间存在和享受之间的联系也存在差异:空间存在对韩国参与者的享受有积极的预测,但对欧洲参与者没有。讨论了本研究的理论和实践意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cultural Differences in Digital Game Experiences
The literature proposes that East Asians have a holistic view focusing on both salient objects and their backgrounds, whereas Westerners maintain an analytic view paying attention to focal objects and their attributes. Moreover, East Asians stress interdependency of self, while Westerners emphasize independency of self. The current study examined how cultural differences in world views and self-construals influence players' digital game experience, including visual attention, avatar identification, sense of agency, and spatial presence. Supporting the hypotheses, results showed that South Korean participants, compared to European participants, did pay greater attention to background objects, feel greater spatial presence, and lower agency over their avatar. Participants also differed in the association between spatial presence and enjoyment: spatial presence positively predicted enjoyment for South Korean participants, but not for European participants. Theoretical and practical implications of the study are discussed.
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来源期刊
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
2.80
自引率
0.00%
发文量
11
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